4 BloodMaterial
= SPIDER_BLOOD
;
6 SkinColor
= rgb16
(64, 64, 100);
7 NameSingular
= "spider";
8 AttackStyle
= USE_HEAD
;
10 ClassStates
= INFRA_VISION
;
11 KnownCWeaponSkills
== BITE
;
12 FleshMaterial
= SPIDER_FLESH
;
13 AttachedGod
= SCABIES
;
14 BiteCapturesBodyPart
= false
;
15 AutomaticallySeen
= true
;
16 IsImmuneToStickiness
= true
;
19 TorsoMainColor
= rgb16
(30, 30, 30);
20 IsCatacombCreature
= true
;
24 DefaultArmStrength
= 20;
26 DefaultEndurance
= 18;
27 DefaultPerception
= 26;
28 DefaultIntelligence
= 4;
32 TorsoBitmapPos
= 256, 0;
33 BaseBiteStrength
= 400;
34 CWeaponSkillHits
== 50;
38 HostileReplies
== "@Dd stridulates wildly, producing a small creaking noise.";
39 FriendlyReplies
== "@Dd stridulates softly, producing a barely audible but quite confortable noise.";
44 DefaultArmStrength
= 4;
46 DefaultEndurance
= 12;
47 DefaultPerception
= 15;
48 DefaultIntelligence
= 4;
52 TorsoBitmapPos
= 256, 0;
53 BaseBiteStrength
= 400;
54 CWeaponSkillHits
== 50;
57 HostileReplies
== "@Dd stridulates wildly, producing a small creaking noise.";
58 FriendlyReplies
== "@Dd stridulates softly, producing a barely audible but quite confortable noise.";
63 DefaultArmStrength
= 2;
66 DefaultPerception
= 9;
67 DefaultIntelligence
= 3;
71 TorsoBitmapPos
= 304, 16;
72 BaseBiteStrength
= 400;
73 CWeaponSkillHits
== 50;
76 HostileReplies
== "@Dd isn't interested in negotiation with you.";
77 FriendlyReplies
== "@Dd ignores your small talk.";