3 DefaultArmStrength
= 10;
4 DefaultLegStrength
= 10;
9 DefaultIntelligence
= 4;
13 SkinColor
= rgb16
(160, 160, 160);
14 EyeColor
= rgb16
(0, 0, 0);
15 ClothColor
= rgb16
(111, 74, 37);
16 HeadBitmapPos
= 96, 96;
17 TorsoBitmapPos
= 32, 96;
18 ArmBitmapPos
= 64, 96;
22 NameSingular
= "skeleton";
23 CanBeGenerated
= true
;
25 RightWielded
= meleeweapon
(AXE
) { Enchantment
= -2; }
26 KnownCWeaponSkills
== AXES
;
27 CWeaponSkillHits
== 20;
28 RightSWeaponSkillHits
= 10;
30 HostileReplies
== "@Dd grunts: \"Bones. Need more bones.\"";
31 FriendlyReplies
== "@Dd sings: \"Leg bone is connected to the hib bone, hib bone is connected to the rib bone...\"";
33 DeathMessage
= "@Dd is transformed into a crumpled heap of bones.";
36 UsesNutrition
= false
;
37 AttachedGod
= MORTIFER
;
38 ClassStates
= GAS_IMMUNITY
;
39 WieldedPosition
= 0, -1;
40 IsExtraFragile
= true
;
42 IsCatacombCreature
= true
;
43 UndeadVersions
= false
;
44 CreateUndeadConfigurations
= true
;
45 UndeadAttributeModifier
= 75;
46 UndeadVolumeModifier
= 25;
47 UndeadCopyMaterials
= false
;
53 RightWielded
= meleeweapon
(MACE
) { Enchantment
= -1; }
54 KnownCWeaponSkills
== BLUNT_WEAPONS
;
55 CWeaponSkillHits
== 100;
56 RightSWeaponSkillHits
= 50;
57 NameSingular
= "skeleton warrior";
59 EyeColor
= rgb16
(255, 0, 0);
60 ClothColor
= rgb16
(32, 32, 32);
62 CreateUndeadConfigurations
= false
;
68 Helmet
= METEORIC_STEEL helmet
(FULL_HELMET
);
69 Cloak
= PHOENIX_FEATHER cloak
;
70 BodyArmor
= ILLITHIUM bodyarmor
(BROKEN|CHAIN_MAIL
);
71 RightWielded
= RUBY RUBY flamingsword
(LONG_SWORD
) { Enchantment
= 0; }
72 LeftWielded
= ARCANITE shield
;
73 RightGauntlet
= ANGEL_HAIR gauntlet
;
74 RightRing
= ring
(RING_OF_INFRA_VISION
);
75 RightBoot
= MITHRIL boot
;
76 KnownCWeaponSkills
= { 2, LARGE_SWORDS
, SHIELDS
; }
77 CWeaponSkillHits
= { 2, 500, 500; }
78 RightSWeaponSkillHits
= 200;
79 LeftSWeaponSkillHits
= 200;
80 NameSingular
= "skeleton warlord";
83 DefaultName
= "Xinroch";
84 DangerModifier
= 1500;
87 IsPolymorphable
= false
;
89 EyeColor
= rgb16
(255, 255, 0);
90 ClothColor
= rgb16
(100, 0, 0);
91 Inventory
= { 2, wand
(WAND_OF_RESURRECTION
), solstone
; }
92 CanBeConfused
= false
;
95 ElectricityResistance
= 100;
96 EnergyResistance
= 100;
97 ClassStates
= GAS_IMMUNITY|TELEPORT_CONTROL
;
98 IsImmuneToItemTeleport
= true
;
99 IsExtraFragile
= false
;
100 TamingDifficulty
= NO_TAMING
;
101 CreateUndeadConfigurations
= false
;