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[k8-i-v-a-n.git] / script / chars / skeleton.dat
blob168661879ab0b4110356bf225ef36c915eb8c4ed
1 skeleton
3 DefaultArmStrength = 10;
4 DefaultLegStrength = 10;
5 DefaultDexterity = 10;
6 DefaultAgility = 10;
7 DefaultEndurance = 10;
8 DefaultPerception = 9;
9 DefaultIntelligence = 4;
10 DefaultWisdom = 4;
11 DefaultCharisma = 3;
12 DefaultMana = 5;
13 SkinColor = rgb16(160, 160, 160);
14 EyeColor = rgb16(0, 0, 0);
15 ClothColor = rgb16(111, 74, 37);
16 HeadBitmapPos = 96, 96;
17 TorsoBitmapPos = 32, 96;
18 ArmBitmapPos = 64, 96;
19 LegBitmapPos = 0, 80;
20 TotalVolume = 10000;
21 TotalSize = 150;
22 NameSingular = "skeleton";
23 CanBeGenerated = true;
24 Helmet = helmet;
25 RightWielded = meleeweapon(AXE) { Enchantment = -2; }
26 KnownCWeaponSkills == AXES;
27 CWeaponSkillHits == 20;
28 RightSWeaponSkillHits = 10;
29 PanicLevel = 0;
30 HostileReplies == "@Dd grunts: \"Bones. Need more bones.\"";
31 FriendlyReplies == "@Dd sings: \"Leg bone is connected to the hib bone, hib bone is connected to the rib bone...\"";
32 FleshMaterial = BONE;
33 DeathMessage = "@Dd is transformed into a crumpled heap of bones.";
34 SpillsBlood = false;
35 Sweats = false;
36 UsesNutrition = false;
37 AttachedGod = MORTIFER;
38 ClassStates = GAS_IMMUNITY;
39 WieldedPosition = 0, -1;
40 IsExtraFragile = true;
41 CanChoke = false;
42 IsCatacombCreature = true;
43 UndeadVersions = false;
44 CreateUndeadConfigurations = true;
45 UndeadAttributeModifier = 75;
46 UndeadVolumeModifier = 25;
47 UndeadCopyMaterials = false;
48 Frequency = 500;
50 Config WARRIOR;
52 AttributeBonus = 100;
53 RightWielded = meleeweapon(MACE) { Enchantment = -1; }
54 KnownCWeaponSkills == BLUNT_WEAPONS;
55 CWeaponSkillHits == 100;
56 RightSWeaponSkillHits = 50;
57 NameSingular = "skeleton warrior";
58 TotalVolume = 20000;
59 EyeColor = rgb16(255, 0, 0);
60 ClothColor = rgb16(32, 32, 32);
61 CanRead = true;
62 CreateUndeadConfigurations = false;
65 Config WAR_LORD;
67 AttributeBonus = 200;
68 Helmet = METEORIC_STEEL helmet(FULL_HELMET);
69 Cloak = PHOENIX_FEATHER cloak;
70 BodyArmor = ILLITHIUM bodyarmor(BROKEN|CHAIN_MAIL);
71 RightWielded = RUBY RUBY flamingsword(LONG_SWORD) { Enchantment = 0; }
72 LeftWielded = ARCANITE shield;
73 RightGauntlet = ANGEL_HAIR gauntlet;
74 RightRing = ring(RING_OF_INFRA_VISION);
75 RightBoot = MITHRIL boot;
76 KnownCWeaponSkills = { 2, LARGE_SWORDS, SHIELDS; }
77 CWeaponSkillHits = { 2, 500, 500; }
78 RightSWeaponSkillHits = 200;
79 LeftSWeaponSkillHits = 200;
80 NameSingular = "skeleton warlord";
81 IsUnique = true;
82 CanBeWished = true;
83 DefaultName = "Xinroch";
84 DangerModifier = 1500;
85 IsNameable = false;
86 CanBeCloned = false;
87 IsPolymorphable = false;
88 TotalVolume = 40000;
89 EyeColor = rgb16(255, 255, 0);
90 ClothColor = rgb16(100, 0, 0);
91 Inventory = { 2, wand(WAND_OF_RESURRECTION), solstone; }
92 CanBeConfused = false;
93 CanRead = true;
94 FireResistance = 100;
95 ElectricityResistance = 100;
96 EnergyResistance = 100;
97 ClassStates = GAS_IMMUNITY|TELEPORT_CONTROL;
98 IsImmuneToItemTeleport = true;
99 IsExtraFragile = false;
100 TamingDifficulty = NO_TAMING;
101 CreateUndeadConfigurations = false;