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[k8-i-v-a-n.git] / script / chars / shaman.dat
blob3eca74d0334ec0b1518eba22e260ee921b2dc90a
1 shaman
3 DefaultArmStrength = 10;
4 DefaultLegStrength = 12;
5 DefaultDexterity = 10;
6 DefaultAgility = 20;
7 DefaultEndurance = 15;
8 DefaultPerception = 18;
9 DefaultIntelligence = 15;
10 DefaultWisdom = 10;
11 DefaultCharisma = 4;
12 DefaultMana = 20;
13 SkinColor = rgb16(48, 48, 48);
14 EyeColor = rgb16(200, 200, 0);
15 ClothColor = rgb16(180, 120, 80);
16 BeltColor = rgb16(72, 60, 24);
17 LegMainColor = rgb16(96, 80, 48);
18 HeadBitmapPos = 112, 192;
19 TorsoBitmapPos = 48, 0;
20 ArmBitmapPos = 80, 32;
21 LegBitmapPos = 0, 240;
22 TotalVolume = 70000;
23 TotalSize = 180;
24 Adjective = "orc";
25 NameSingular = "shaman";
26 CanBeGenerated = true;
27 Sex = UNDEFINED;
28 CanRead = true;
29 CanBeGenerated = true;
30 HostileReplies == "@Dd growls: \"Me make you feel pain!\"";
31 FriendlyReplies == "\"What do you want me to kill?\"";
32 IgnoreDanger = true;
33 AttachedGod = INFUSCOR;
34 KnownCWeaponSkills == POLE_ARMS;
35 Cloak = LEATHER cloak { Enchantment = -1; }
36 BodyArmor = TROLL_HIDE bodyarmor(PLATE_MAIL) { Enchantment = -2; }
37 RightWielded = BRONZE BRONZE meleeweapon(QUARTER_STAFF);
38 CWeaponSkillHits == 50;
39 RightSWeaponSkillHits = 20;
40 LeftSWeaponSkillHits = 20;
41 ClassStates = GAS_IMMUNITY|INFRA_VISION;
42 PanicLevel = 50;
43 FleshMaterial = ORC_FLESH;
44 WieldedPosition = -1, -1;
45 DangerModifier = 200;
46 UsesLongAdjectiveArticle = true;
47 HPRequirementForGeneration = 50;
48 DayRequirementForGeneration = 3;
49 Frequency = 1500;
50 PolymorphIntelligenceRequirement = 5;
51 ScienceTalkPossibility = 10;
52 ScienceTalkIntelligenceModifier = 1;
53 ScienceTalkWisdomModifier = 1;
54 ScienceTalkIntelligenceRequirement = 10;
55 ScienceTalkWisdomRequirement = 5;
56 IsRangedAttacker = true;
57 WhatCategoryToThrow = POTION;
58 WhatWeaponConfigToThrow = DAGGER;
59 WhatThrowItemTypesToThrow = THROW_POTION;
60 IsAlcoholic = true;
61 ScienceTalkName :=
63 "killing", "murder", "rape", "torture", "burns",
64 "cannibalism", "slaughtering", "malice", "axes", "blood";
66 Inventory = {4, GLASS POISON_LIQUID potion, GLASS VINEGAR potion, GLASS LIQUID_HORROR potion, horn(CONFUSION); }