3 DefaultArmStrength
= 10;
4 DefaultLegStrength
= 12;
8 DefaultPerception
= 18;
9 DefaultIntelligence
= 15;
13 SkinColor
= rgb16
(48, 48, 48);
14 EyeColor
= rgb16
(200, 200, 0);
15 ClothColor
= rgb16
(180, 120, 80);
16 BeltColor
= rgb16
(72, 60, 24);
17 LegMainColor
= rgb16
(96, 80, 48);
18 HeadBitmapPos
= 112, 192;
19 TorsoBitmapPos
= 48, 0;
20 ArmBitmapPos
= 80, 32;
21 LegBitmapPos
= 0, 240;
25 NameSingular
= "shaman";
26 CanBeGenerated
= true
;
29 CanBeGenerated
= true
;
30 HostileReplies
== "@Dd growls: \"Me make you feel pain!\"";
31 FriendlyReplies
== "\"What do you want me to kill?\"";
33 AttachedGod
= INFUSCOR
;
34 KnownCWeaponSkills
== POLE_ARMS
;
35 Cloak
= LEATHER cloak
{ Enchantment
= -1; }
36 BodyArmor
= TROLL_HIDE bodyarmor
(PLATE_MAIL
) { Enchantment
= -2; }
37 RightWielded
= BRONZE BRONZE meleeweapon
(QUARTER_STAFF
);
38 CWeaponSkillHits
== 50;
39 RightSWeaponSkillHits
= 20;
40 LeftSWeaponSkillHits
= 20;
41 ClassStates
= GAS_IMMUNITY|INFRA_VISION
;
43 FleshMaterial
= ORC_FLESH
;
44 WieldedPosition
= -1, -1;
46 UsesLongAdjectiveArticle
= true
;
47 HPRequirementForGeneration
= 50;
48 DayRequirementForGeneration
= 3;
50 PolymorphIntelligenceRequirement
= 5;
51 ScienceTalkPossibility
= 10;
52 ScienceTalkIntelligenceModifier
= 1;
53 ScienceTalkWisdomModifier
= 1;
54 ScienceTalkIntelligenceRequirement
= 10;
55 ScienceTalkWisdomRequirement
= 5;
56 IsRangedAttacker
= true
;
57 WhatCategoryToThrow
= POTION
;
58 WhatWeaponConfigToThrow
= DAGGER
;
59 WhatThrowItemTypesToThrow
= THROW_POTION
;
63 "killing", "murder", "rape", "torture", "burns",
64 "cannibalism", "slaughtering", "malice", "axes", "blood";
66 Inventory
= {4, GLASS POISON_LIQUID potion
, GLASS VINEGAR potion
, GLASS LIQUID_HORROR potion
, horn
(CONFUSION
); }