3 DefaultArmStrength
= 15;
6 DefaultPerception
= 15;
7 DefaultIntelligence
= 5;
12 TorsoBitmapPos
= 64, 16;
13 HostileReplies
== "@Dd cackles diabolically.";
14 FriendlyReplies
== "@Dd cackles cheerfully. @Pp likes @sp life.";
16 SkinColor
= rgb16
(160, 140, 140);
17 TorsoMainColor
= rgb16
(48, 48, 48); /* the body feathers */
18 Adjective
= "levitating";
19 NameSingular
= "ostrich";
20 NamePlural
= "ostriches";
21 AttackStyle
= USE_HEAD
;
22 BaseBiteStrength
= 200;
23 KnownCWeaponSkills
== BITE
;
24 CWeaponSkillHits
== 20;
26 FleshMaterial
= OSTRICH_FLESH
;
27 DeathMessage
= "@Dd is squashed to a bloody mass of feathers.";
28 StandVerb
= "floating";
29 TamingDifficulty
= NO_TAMING
; /* AI will go insane if it leaves New Attnam */
31 ClassStates
= LEVITATION
;
32 AutomaticallySeen
= true
;