3 DefaultPerception
= 15;
4 DefaultIntelligence
= 10;
8 EyeColor
= rgb16
(200, 200, 0);
9 ClothColor
= rgb16
(111, 74, 37);
10 HairColor
= rgb16
(100, 0, 0);
11 HeadBitmapPos
= 96, 16;
12 TorsoBitmapPos
= 48, 112;
13 ArmBitmapPos
= 64, 32;
14 LegBitmapPos
= 16, 80;
18 UsesLongArticle
= true
;
19 CanBeGenerated
= true
;
21 CanUseEquipment
= false
;
22 KnownCWeaponSkills
== UNARMED
;
23 CWeaponSkillHits
== 50;
25 BaseUnarmedStrength
= 300;
26 FleshMaterial
= SULFUR
;
27 UsesNutrition
= false
;
28 AttachedGod
= MORTIFER
;
29 ClassStates
= GAS_IMMUNITY
;
30 FireResistance
= 1000;
31 WillCarryItems
= false
;
33 UndeadVersions
= false
;