3 DefaultArmStrength
= 1;
6 DefaultPerception
= 50;
7 DefaultIntelligence
= 2;
13 HostileReplies
== "@du stares at you.";
14 FriendlyReplies
== "@du stares at you.";
16 Adjective
= "floating";
18 /* AttackStyle is not used */
20 CanBeGenerated
= true
;
21 FleshMaterial
= FLOATING_EYE_FLESH
;
23 HPRequirementForGeneration
= 40;
24 DayRequirementForGeneration
= 4;
26 TorsoBitmapPos
= 32, 0;
27 SkinColor
= rgb16
(180,180,180);
28 ClothColor
= rgb16
(0, 0, 160); /* eye color */
29 StandVerb
= "levitating";
33 UsesNutrition
= false
;
34 AttackWisdomLimit
= 8;
35 AttachedGod
= LEGIFER
;
36 ClassStates
= INFRA_VISION|SEARCHING|GAS_IMMUNITY
;
37 AttackStyle
= USE_HEAD
;
41 AllowUnconsciousness
= false
;