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[k8-i-v-a-n.git] / script / chars / floatingeye.dat
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1 floatingeye
3 DefaultArmStrength = 1;
4 DefaultAgility = 3;
5 DefaultEndurance = 6;
6 DefaultPerception = 50;
7 DefaultIntelligence = 2;
8 DefaultWisdom = 2;
9 DefaultCharisma = 8;
10 DefaultMana = 0;
11 CanOpen = false;
12 TotalVolume = 30000;
13 HostileReplies == "@du stares at you.";
14 FriendlyReplies == "@du stares at you.";
15 TotalSize = 40;
16 Adjective = "floating";
17 NameSingular = "eye";
18 /* AttackStyle is not used */
19 BaseBiteStrength = 1;
20 CanBeGenerated = true;
21 FleshMaterial = FLOATING_EYE_FLESH;
22 IgnoreDanger = true;
23 HPRequirementForGeneration = 40;
24 DayRequirementForGeneration = 4;
25 Frequency = 1500;
26 TorsoBitmapPos = 32, 0;
27 SkinColor = rgb16(180,180,180);
28 ClothColor = rgb16(0, 0, 160); /* eye color */
29 StandVerb = "levitating";
30 HasALeg = false;
31 CanRead = true;
32 HasHead = false;
33 UsesNutrition = false;
34 AttackWisdomLimit = 8;
35 AttachedGod = LEGIFER;
36 ClassStates = INFRA_VISION|SEARCHING|GAS_IMMUNITY;
37 AttackStyle = USE_HEAD;
38 BaseBiteStrength = 0;
39 MoveType = FLY;
40 CanHear = false;
41 AllowUnconsciousness = false;
42 CanChoke = false;