data dirs renamed
[k8-i-v-a-n.git] / Script / olterras / wall.dat
blob0d692bec534bcbd85e750db208dd94f4b382150b
1 wall
3 IsAbstract = true;
4 CanBeDestroyed = true;
5 IsSafeToCreateDoor = true;
6 Walkability = ETHEREAL;
7 IsAlwaysTransparent = false;
8 BorderTilePriority = 100;
9 CreateWindowConfigurations = true;
10 MaterialColorC = rgb16(140, 96, 48);
11 MaterialColorD = rgb16(180, 180, 255);
12 ShowThingsUnder = false;
13 LeftOverItems == NaturalMaterialForm { MainMaterial = 0 { Volume = 500:1500; } Times = 1:4; }
14 IsWall = true;
16 Config BRICK_FINE;
18 DigMessage = "The wall is pretty hard, but you still manage to go through it.";
19 MainMaterialConfig == GRANITE;
20 NameSingular = "wall";
21 BitmapPos = 64, 272;
22 HPModifier = 150;
23 WindowBitmapPos = 96, 256;
26 Config BRICK_OLD;
28 DigMessage = "The piece of wall is very old and shabby. You dig it with ease.";
29 MainMaterialConfig == GRANITE;
30 UsesLongAdjectiveArticle = true;
31 Adjective = "old";
32 NameSingular = "wall";
33 BitmapPos = 16, 256;
34 HPModifier = 75;
37 Config BRICK_PRIMITIVE;
39 DigMessage = "The piece of wall is very old and shabby. You dig it with ease.";
40 MainMaterialConfig == BALSA_WOOD;
41 Adjective = "primitive";
42 NameSingular = "wall";
43 BitmapPos = 48, 272;
44 HPModifier = 75;
45 WindowBitmapPos = 80, 256;
48 Config BRICK_PRIMITIVE_PROPAGANDA;
50 DigMessage = "You break the wall down despite the uncomfortable feeling of being constantly watched.";
51 MainMaterialConfig == BALSA_WOOD;
52 Adjective = "primitive";
53 NameSingular = "wall";
54 PostFix = "and a poster with a picture of high priest Petrus, the ruler of the Attnamese Empire";
55 BitmapPos = 96, 272;
56 HPModifier = 75;
59 Config BRICK_PROPAGANDA;
61 DigMessage = "You break the wall down despite the uncomfortable feeling of being constantly watched.";
62 MainMaterialConfig == GRANITE;
63 NameSingular = "wall";
64 PostFix = "and a poster with a picture of high priest Petrus, the ruler of the Attnamese Empire";
65 BitmapPos = 80, 272;
66 HPModifier = 150;
69 Config BROKEN_WALL;
71 OKVisualEffects = MIRROR|FLIP;
72 DigMessage = "The ground is easy to dig.";
73 MainMaterialConfig == GRANITE;
74 MaterialColorB = rgb16(56, 56, 56);
75 Adjective = "broken";
76 NameSingular = "wall";
77 BitmapPos = 48, 288;
78 HPModifier = 25;
81 Config ICE_WALL;
83 OKVisualEffects = MIRROR|FLIP|ROTATE;
84 DigMessage = "The ice is pretty easy to dig.";
85 MainMaterialConfig == ICE;
86 NameSingular = "wall";
87 BitmapPos = 0, 32;
88 HPModifier = 40;
91 Config STONE_WALL;
93 OKVisualEffects = MIRROR|FLIP|ROTATE;
94 DigMessage = "The ground is hard to dig.";
95 MainMaterialConfig == GRANITE;
96 MaterialColorB = rgb16(56, 56, 56);
97 NameSingular = "wall";
98 BitmapPos = 0, 32;
99 HPModifier = 100;