5 IsSafeToCreateDoor
= true
;
6 Walkability
= ETHEREAL
;
7 IsAlwaysTransparent
= false
;
8 BorderTilePriority
= 100;
9 CreateWindowConfigurations
= true
;
10 MaterialColorC
= rgb16
(140, 96, 48);
11 MaterialColorD
= rgb16
(180, 180, 255);
12 ShowThingsUnder
= false
;
13 LeftOverItems
== NaturalMaterialForm
{ MainMaterial
= 0 { Volume
= 500:1500; } Times
= 1:4; }
18 DigMessage
= "The wall is pretty hard, but you still manage to go through it.";
19 MainMaterialConfig
== GRANITE
;
20 NameSingular
= "wall";
23 WindowBitmapPos
= 96, 256;
28 DigMessage
= "The piece of wall is very old and shabby. You dig it with ease.";
29 MainMaterialConfig
== GRANITE
;
30 UsesLongAdjectiveArticle
= true
;
32 NameSingular
= "wall";
37 Config BRICK_PRIMITIVE
;
39 DigMessage
= "The piece of wall is very old and shabby. You dig it with ease.";
40 MainMaterialConfig
== BALSA_WOOD
;
41 Adjective
= "primitive";
42 NameSingular
= "wall";
45 WindowBitmapPos
= 80, 256;
48 Config BRICK_PRIMITIVE_PROPAGANDA
;
50 DigMessage
= "You break the wall down despite the uncomfortable feeling of being constantly watched.";
51 MainMaterialConfig
== BALSA_WOOD
;
52 Adjective
= "primitive";
53 NameSingular
= "wall";
54 PostFix
= "and a poster with a picture of high priest Petrus, the ruler of the Attnamese Empire";
59 Config BRICK_PROPAGANDA
;
61 DigMessage
= "You break the wall down despite the uncomfortable feeling of being constantly watched.";
62 MainMaterialConfig
== GRANITE
;
63 NameSingular
= "wall";
64 PostFix
= "and a poster with a picture of high priest Petrus, the ruler of the Attnamese Empire";
71 OKVisualEffects
= MIRROR|FLIP
;
72 DigMessage
= "The ground is easy to dig.";
73 MainMaterialConfig
== GRANITE
;
74 MaterialColorB
= rgb16
(56, 56, 56);
76 NameSingular
= "wall";
83 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
84 DigMessage
= "The ice is pretty easy to dig.";
85 MainMaterialConfig
== ICE
;
86 NameSingular
= "wall";
93 OKVisualEffects
= MIRROR|FLIP|ROTATE
;
94 DigMessage
= "The ground is hard to dig.";
95 MainMaterialConfig
== GRANITE
;
96 MaterialColorB
= rgb16
(56, 56, 56);
97 NameSingular
= "wall";