1 thunderhammer /* meleeweapon-> */
5 WeaponCategory = BLUNT_WEAPONS;
6 DefaultMainVolume = 200;
7 DefaultSecondaryVolume = 200;
8 StrengthModifier = 150;
11 NameSingular = "thunder hammer";
12 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON; }
13 SecondaryMaterialConfig == FIR_WOOD;
14 MaterialConfigChances = { 7, 1000, 750, 500, 100, 25, 25, 25; }
17 CanBeUsedBySmith = true;
19 BaseEmitation = rgb24(130, 130, 130);
21 WieldedBitmapPos = 176, 16;
22 EnchantmentPlusChance = 2;
29 WieldedBitmapPos = 176, 224;
30 MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, ADAMANT; }
31 MaterialConfigChances = { 5, 250, 25, 25, 25, 5; }
33 EnchantmentPlusChance = 4;