1 thunderhammer
/* meleeweapon-> */
3 BaseEmitation
= rgb24
(130, 130, 130);
10 WeaponCategory
= BLUNT_WEAPONS
;
11 DefaultMainVolume
= 150;
12 DefaultSecondaryVolume
= 300;
13 StrengthModifier
= 90;
16 NameSingular
= "thunder hammer";
17 MainMaterialConfig
= { 7, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, OMMEL_TOOTH
; }
18 SecondaryMaterialConfig
== FIR_WOOD
;
19 MaterialConfigChances
= { 7, 750, 500, 100, 50, 50, 20, 0; }
21 CanBeUsedBySmith
= true
;
22 AttachedGod
= LORICATUS
;
23 WieldedBitmapPos
= 176, 16;
24 EnchantmentPlusChance
= 20;
31 WieldedBitmapPos
= 176, 224;
32 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
33 MaterialConfigChances
= { 4, 100, 50, 50, 10; }
34 EnchantmentPlusChance
= 40;
41 WeaponCategory
= POLE_ARMS
;
42 StrengthModifier
= 70;
45 DefaultMainVolume
= 100;
46 DefaultSecondaryVolume
= 2500;
47 NameSingular
= "thunder spear";
48 MainMaterialConfig
= { 8, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
49 SecondaryMaterialConfig
== PINE_WOOD
;
50 MaterialConfigChances
= { 8, 650, 500, 350, 200, 50, 50, 0, 0; }
53 AttachedGod
= CRUENTUS
;
54 WieldedBitmapPos
= 160, 96;
55 EnchantmentPlusChance
= 15;
63 WieldedBitmapPos
= 176, 96;
64 MainMaterialConfig
= { 7, STEEL
, METEORIC_STEEL
, MITHRIL
, SAPPHIRE
, RUBY
, DIAMOND
, ADAMANT
; }
65 MaterialConfigChances
= { 7, 150, 25, 25, 5, 5, 5, 5; }
66 EnchantmentPlusChance
= 30;
73 WeaponCategory
= POLE_ARMS
;
74 StrengthModifier
= 70;
77 DefaultMainVolume
= 100;
78 DefaultSecondaryVolume
= 1800;
79 NameSingular
= "thunder spetum";
80 MainMaterialConfig
= { 10, TIN
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DAMASCUS_STEEL
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
81 SecondaryMaterialConfig
== TEAK_WOOD
;
82 MaterialConfigChances
= { 10, 50, 100, 250, 500, 1000, 250, 100, 50, 10, 5; }
85 AttachedGod
= CRUENTUS
;
86 WieldedBitmapPos
= 149, 512;
87 EnchantmentMinusChance
= 15;
88 EnchantmentPlusChance
= 10;
96 WieldedBitmapPos
= 165, 512;
97 MainMaterialConfig
= { 12, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DAMASCUS_STEEL
, MITHRIL
, ILLITHIUM
, RUBY
, SAPPHIRE
, EMERALD
, DIAMOND
, ADAMANT
; }
98 MaterialConfigChances
= { 12, 50, 100, 250, 500, 1000, 250, 100, 10, 10, 10, 5, 1; }
99 EnchantmentMinusChance
= 10;
100 EnchantmentPlusChance
= 5;
107 WeaponCategory
= BLUNT_WEAPONS
;
108 DefaultMainVolume
= 250;
109 DefaultSecondaryVolume
= 500;
110 StrengthModifier
= 110;
113 NameSingular
= "thunder war hammer";
114 MainMaterialConfig
= { 8, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OCTIRON
, OMMEL_TOOTH
; }
115 SecondaryMaterialConfig
== FIR_WOOD
;
116 MaterialConfigChances
= { 8, 1000, 750, 500, 100, 50, 50, 50, 0; }
119 CanBeUsedBySmith
= true
;
120 AttachedGod
= LORICATUS
;
121 WieldedBitmapPos
= 176, 320;
122 EnchantmentPlusChance
= 20;
125 Config BROKEN|WAR_HAMMER
;
129 WieldedBitmapPos
= 176, 336;
130 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
131 MaterialConfigChances
= { 4, 250, 50, 50, 10; }
132 EnchantmentPlusChance
= 30;