data dirs renamed
[k8-i-v-a-n.git] / Script / items / taiaha.dat
blob22fc5c1fc2f51770e5714fa3c15e34f313e73b74
1 taiaha /* meleeweapon-> */
3 /*Category = WAND;*/
4 CanBePiled = false;
5 DefaultSize = 160;
6 Possibility = 10;
7 WeaponCategory = POLE_ARMS;
8 StrengthModifier = 80;
9 BitmapPos = 48, 448;
10 FormModifier = 85;
11 DefaultMainVolume = 100;
12 DefaultSecondaryVolume = 1500;
13 NameSingular = "taiaha";
14 MainMaterialConfig = { 8, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, RATA_WOOD, BONE, NEPHRITE, OMMEL_BONE, OMMEL_TOOTH; }
15 SecondaryMaterialConfig == KAURI_WOOD;
16 MaterialConfigChances = { 8, 250, 200, 100, 100, 400, 100, 25, 10; }
17 Roundness = 10;
18 IsTwoHanded = true;
19 AttachedGod = INFUSCOR;
20 WieldedBitmapPos = 160, 96;
21 EnchantmentPlusChance = 15;
22 DamageFlags = PIERCE;
23 Price = 500;
24 BeamRange = 5;
25 MinCharges = 2;
26 MaxCharges = 4;
27 IsKamikazeWeapon = true;
28 BreakMsg = "shatters to smithereens in an enormous explosion";
29 TeleportPriority = 1000;
31 Config BROKEN;
33 Possibility = 20;
34 BitmapPos = 64, 448;
35 WieldedBitmapPos = 176, 96;
36 MainMaterialConfig = { 7, BONE, EBONY_WOOD, RATA_WOOD, NEPHRITE, SAPPHIRE, RUBY, DIAMOND; }
37 MaterialConfigChances = {7, 150, 25, 25, 25, 5, 5, 5; }
38 EnchantmentPlusChance = 30;