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[k8-i-v-a-n.git] / Script / items / meleeweapon.dat
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1 meleeweapon
3 Category = WEAPON;
4 IsAbstract = true;
5 CanBeBroken = true;
6 CanBePiled = false;
7 CanBeEnchanted = true;
8 HasSecondaryMaterial = true;
9 TeleportPriority = 500;
11 Config AXE;
13 DefaultSize = 60;
14 Possibility = 400;
15 WeaponCategory = AXES;
16 DefaultMainVolume = 200;
17 DefaultSecondaryVolume = 500;
18 StrengthModifier = 80;
19 BitmapPos = 16, 256;
20 FormModifier = 60;
21 NameSingular = "axe";
22 UsesLongArticle = true;
23 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
24 SecondaryMaterialConfig == PINE_WOOD;
25 // CLIVAN; old -- MaterialConfigChances = { 7, 1250, 1000, 500, 100, 25, 25, 5; }
26 MaterialConfigChances = { 7, 1250, 1000, 500, 200, 50, 50, 10; }
27 Roundness = 20;
28 IsTwoHanded = true;
29 AttachedGod = LORICATUS;
30 WieldedBitmapPos = 160, 176;
31 EnchantmentPlusChance = 20; /* CLIVAN; old: 15 */
32 DamageFlags = SLASH;
33 IsThrowingWeapon = true;
34 ThrowItemTypes = THROW_AXE;
35 //LevelTags := { "nowhere"; }
38 Config BROKEN|AXE;
40 Possibility = 40;
41 BitmapPos = 32, 176;
42 WieldedBitmapPos = 176, 176;
43 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
44 // CLIVAN; old -- MaterialConfigChances = { 4, 250, 25, 25, 5; }
45 MaterialConfigChances = { 4, 250, 50, 50, 10; }
46 EnchantmentPlusChance = 30;
49 Config BASTARD_SWORD;
51 DefaultSize = 130;
52 Possibility = 75;
53 WeaponCategory = LARGE_SWORDS;
54 DefaultMainVolume = 225;
55 DefaultSecondaryVolume = 100;
56 StrengthModifier = 150;
57 BitmapPos = 64, 160;
58 FormModifier = 115;
59 NameSingular = "bastard sword";
60 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
61 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
62 // CLIVAN; old -- MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
63 MaterialConfigChances = { 5, 2000, 100, 50, 50, 10; }
64 Roundness = 15;
65 IsTwoHanded = true;
66 AttachedGod = CRUENTUS;
67 WieldedBitmapPos = 160, 16;
68 EnchantmentPlusChance = 5;
69 DamageFlags = SLASH;
72 Config BROKEN|BASTARD_SWORD;
74 Possibility = 8;
75 BitmapPos = 64, 192;
76 WieldedBitmapPos = 176, 80;
77 // CLIVAN; old -- MaterialConfigChances = { 4, 0, 250, 25, 25; }
78 MaterialConfigChances = { 4, 0, 250, 40, 40; }
79 EnchantmentPlusChance = 10;
82 Config BATTLE_AXE;
84 DefaultSize = 110;
85 Possibility = 200;
86 WeaponCategory = AXES;
87 DefaultMainVolume = 250;
88 DefaultSecondaryVolume = 500;
89 StrengthModifier = 100;
90 BitmapPos = 64, 80;
91 FormModifier = 85;
92 NameSingular = "battle-axe";
93 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
94 SecondaryMaterialConfig == OAK_WOOD;
95 // CLIVAN; old -- MaterialConfigChances = { 7, 1500, 1000, 750, 100, 25, 25, 5; }
96 MaterialConfigChances = { 7, 1500, 1000, 750, 100, 50, 50, 10; }
97 Roundness = 30;
98 IsTwoHanded = true;
99 AttachedGod = LORICATUS;
100 WieldedBitmapPos = 160, 272;
101 EnchantmentPlusChance = 10;
102 DamageFlags = SLASH;
105 Config BROKEN|BATTLE_AXE;
107 Possibility = 20;
108 BitmapPos = 64, 96;
109 WieldedBitmapPos = 176, 272;
110 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
111 MaterialConfigChances = { 4, 250, 25, 25, 5; }
112 EnchantmentPlusChance = 20;
115 Config DAGGER;
117 DefaultSize = 40;
118 Possibility = 300;
119 WeaponCategory = SMALL_SWORDS;
120 DefaultMainVolume = 25;
121 DefaultSecondaryVolume = 25;
122 BitmapPos = 48, 256;
123 FormModifier = 75;
124 StrengthModifier = 60;
125 NameSingular = "dagger";
126 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
127 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
128 // CLIVAN; old -- MaterialConfigChances = { 5, 1000, 100, 25, 25, 5; }
129 MaterialConfigChances = { 5, 1000, 200, 50, 50, 10; }
130 Roundness = 20;
131 AttachedGod = CLEPTIA;
132 WieldedBitmapPos = 160, 288;
133 EnchantmentPlusChance = 25;
134 DamageFlags = SLASH|PIERCE;
135 IsThrowingWeapon = true;
138 Config BROKEN|DAGGER;
140 Possibility = 30;
141 BitmapPos = 48, 288;
142 WieldedBitmapPos = 176, 288;
143 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
144 SecondaryMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
145 MaterialConfigChances = { 7, 100, 25, 25, 5, 5, 5, 5; }
146 EnchantmentPlusChance = 50;
149 Config GREAT_AXE;
151 DefaultSize = 150;
152 Possibility = 6;
153 WeaponCategory = AXES;
154 DefaultMainVolume = 400;
155 DefaultSecondaryVolume = 800;
156 StrengthModifier = 100;
157 BitmapPos = 131, 6;
158 FormModifier = 165;
159 NameSingular = "great axe";
160 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
161 SecondaryMaterialConfig == OAK_WOOD;
162 MaterialConfigChances = { 7, 0, 0, 0, 100, 50, 50, 10; }
163 Roundness = 30;
164 IsTwoHanded = true;
165 AttachedGod = LORICATUS;
166 WieldedBitmapPos = 149, 419;
167 EnchantmentPlusChance = 10;
168 DamageFlags = SLASH;
171 Config BROKEN|GREAT_AXE;
173 Possibility = 2;
174 BitmapPos = 130, 33;
175 WieldedBitmapPos = 165, 419;
176 MainMaterialConfig = { 2, ILLITHIUM, ADAMANT; }
177 MaterialConfigChances = { 2, 1, 1; }
178 EnchantmentPlusChance = 20;
181 Config HALBERD;
183 DefaultSize = 170;
184 Possibility = 100;
185 WeaponCategory = POLE_ARMS;
186 DefaultMainVolume = 375;
187 DefaultSecondaryVolume = 1500;
188 StrengthModifier = 150;
189 BitmapPos = 0, 80;
190 FormModifier = 115;
191 NameSingular = "halberd";
192 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
193 SecondaryMaterialConfig == BIRCH_WOOD;
194 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
195 Roundness = 20;
196 IsTwoHanded = true;
197 AttachedGod = CRUENTUS;
198 WieldedBitmapPos = 160, 256;
199 EnchantmentMinusChance = 5;
200 EnchantmentPlusChance = 5;
201 DamageFlags = SLASH|PIERCE;
204 Config BROKEN|HALBERD;
206 Possibility = 10;
207 BitmapPos = 32, 144;
208 WieldedBitmapPos = 176, 256;
209 MainMaterialConfig = { 3, STEEL, METEORIC_STEEL, MITHRIL; }
210 MaterialConfigChances = { 3, 250, 25, 25; }
211 EnchantmentMinusChance = 10;
212 EnchantmentPlusChance = 10;
215 Config HAMMER;
217 DefaultSize = 40;
218 Possibility = 50;
219 WeaponCategory = BLUNT_WEAPONS;
220 DefaultMainVolume = 150;
221 DefaultSecondaryVolume = 300;
222 StrengthModifier = 90;
223 BitmapPos = 48, 160;
224 FormModifier = 50;
225 NameSingular = "hammer";
226 MainMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; }
227 SecondaryMaterialConfig == FIR_WOOD;
228 // CLIVAN; old -- MaterialConfigChances = { 7, 750, 500, 100, 25, 25, 10, 5; }
229 MaterialConfigChances = { 7, 750, 500, 100, 50, 50, 20, 10; }
230 Roundness = 20;
231 CanBeUsedBySmith = true;
232 AttachedGod = LORICATUS;
233 WieldedBitmapPos = 176, 16;
234 EnchantmentPlusChance = 20;
237 Config BROKEN|HAMMER;
239 Possibility = 5;
240 BitmapPos = 48, 192;
241 WieldedBitmapPos = 176, 224;
242 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
243 // CLIVAN; old -- MaterialConfigChances = { 4, 100, 25, 25, 5; }
244 MaterialConfigChances = { 4, 100, 50, 50, 10; }
245 EnchantmentPlusChance = 40;
248 Config KATANA;
250 DefaultSize = 100;
251 Possibility = 25; /* CLIVAN; old: 30 */
252 WeaponCategory = LARGE_SWORDS;
253 DefaultMainVolume = 110;
254 DefaultSecondaryVolume = 30;
255 BitmapPos = 110, 209;
256 FormModifier = 115;
257 StrengthModifier = 100;
258 NameSingular = "katana";
259 MainMaterialConfig = { 7, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
260 SecondaryMaterialConfig = { 7, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
261 // CLIVAN; old -- MaterialConfigChances = { 7, 50, 1000, 750, 100, 25, 25, 5; }
262 MaterialConfigChances = { 7, 50, 1000, 750, 100, 50, 25, 5; }
263 Roundness = 20;
264 AttachedGod = LEGIFER;
265 WieldedBitmapPos = 176, 112;
266 EnchantmentPlusChance = 5;
267 DamageFlags = SLASH|PIERCE;
270 Config BROKEN|KATANA;
272 Possibility = 3; /* CLIVAN; old: 5 */
273 BitmapPos = 110, 225;
274 WieldedBitmapPos = 176, 80;
275 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
276 SecondaryMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
277 MaterialConfigChances = { 4, 100, 25, 25, 10; }
278 EnchantmentPlusChance = 10;
281 Config KNIGHT_SWORD;
283 DefaultSize = 120;
284 Possibility = 1; /* CLIVAN; old: 15 */
285 WeaponCategory = LARGE_SWORDS;
286 DefaultMainVolume = 200;
287 DefaultSecondaryVolume = 100;
288 BitmapPos = 110,257;
289 FormModifier = 145;
290 StrengthModifier = 120;
291 NameSingular = "knight sword";
292 // CLIVAN; old -- MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, ADAMANT; }
293 // CLIVAN; old -- SecondaryMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, ADAMANT; }
294 // CLIVAN; old -- MaterialConfigChances = { 5, 200, 150, 50, 25, 1; }
295 // CLIVAN; old -- EnchantmentPlusChance = 30;
296 MainMaterialConfig = { 7, BONE, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL; }
297 SecondaryMaterialConfig = { 7, BONE, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL; }
298 MaterialConfigChances = { 7, 25, 50, 250, 500, 1000, 250, 25; }
299 EnchantmentMinusChance = 15;
300 Roundness = 20;
301 IsTwoHanded = true;
302 AttachedGod = LEGIFER;
303 WieldedBitmapPos = 150, 475;
304 DamageFlags = SLASH|PIERCE;
307 Config BROKEN|KNIGHT_SWORD;
309 Possibility = 10; /* CLIVAN; old: 5 */
310 BitmapPos = 110, 279;
311 WieldedBitmapPos = 176, 80;
312 // CLIVAN; old -- MainMaterialConfig = { 4, RUBY, SAPPHIRE, DIAMOND, FLAWLESS_DIAMOND; }
313 // CLIVAN; old -- SecondaryMaterialConfig = { 4, STEEL, STEEL, MITHRIL, MITHRIL; }
314 // CLIVAN; old -- MaterialConfigChances = { 4, 100, 100, 10, 1; }
315 // CLIVAN; old -- EnchantmentPlusChance = 60;
316 MainMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, OMMEL_TOOTH;}
317 SecondaryMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, OMMEL_TOOTH;}
318 MaterialConfigChances = { 7, 50, 250, 500, 1000, 250, 25, 25; }
319 EnchantmentMinusChance = 10;
322 Config KNUCKLE;
324 DefaultSize = 30;
325 Possibility = 90;
326 WeaponCategory = UNARMED;
327 DefaultMainVolume = 25;
328 DefaultSecondaryVolume = 0;
329 BitmapPos = 112, 368;
330 FormModifier = 80;
331 StrengthModifier = 100;
332 NameSingular = "knuckle";
333 MainMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
334 SecondaryMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
335 MaterialConfigChances = { 9, 100, 500, 500, 200, 200, 50, 20, 10, 5; }
336 Roundness = 40;
337 AttachedGod = CRUENTUS;
338 WieldedBitmapPos = 160, 416;
339 EnchantmentPlusChance = 20;
342 Config BROKEN|KNUCKLE;
344 Possibility = 20;
345 BitmapPos = 112, 400;
346 WieldedBitmapPos = 176, 416;
347 MainMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
348 SecondaryMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
349 MaterialConfigChances = { 9, 100, 500, 500, 200, 200, 50, 20, 10, 5; }
350 EnchantmentPlusChance = 40;
353 Config LONG_SWORD;
355 DefaultSize = 120;
356 Possibility = 100;
357 WeaponCategory = LARGE_SWORDS;
358 DefaultMainVolume = 130;
359 DefaultSecondaryVolume = 45;
360 BitmapPos = 16, 336;
361 FormModifier = 90;
362 StrengthModifier = 100;
363 NameSingular = "long sword";
364 MainMaterialConfig = { 10, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
365 SecondaryMaterialConfig = { 10, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
366 MaterialConfigChances = { 10, 200, 150, 100, 50, 1000, 750, 100, 25, 25, 5; }
367 Roundness = 10;
368 AttachedGod = CRUENTUS;
369 WieldedBitmapPos = 160, 16;
370 EnchantmentPlusChance = 5;
371 DamageFlags = SLASH|PIERCE;
374 Config BROKEN|LONG_SWORD;
376 Possibility = 10;
377 BitmapPos = 32, 208;
378 WieldedBitmapPos = 176, 80;
379 MainMaterialConfig = { 5, EBONY_WOOD, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
380 SecondaryMaterialConfig = { 5, EBONY_WOOD, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
381 MaterialConfigChances = { 5, 25, 100, 25, 25, 10; }
382 EnchantmentPlusChance = 10;
385 Config MACE;
387 StrengthModifier = 125;
388 FormModifier = 75;
389 DefaultSize = 70;
390 DefaultMainVolume = 300;
391 DefaultSecondaryVolume = 500;
392 BitmapPos = 0, 32;
393 Possibility = 300;
394 WeaponCategory = BLUNT_WEAPONS;
395 NameSingular = "mace";
396 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
397 SecondaryMaterialConfig == FIR_WOOD;
398 // CLIVAN; old -- MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
399 MaterialConfigChances = { 5, 1500, 100, 25, 25, 5; }
400 Roundness = 30; /* we count the handle, too */
401 IsTwoHanded = true;
402 AttachedGod = CRUENTUS;
403 WieldedBitmapPos = 160, 192;
404 EnchantmentPlusChance = 10;
407 Config BROKEN|MACE;
409 Possibility = 30;
410 BitmapPos = 32, 112;
411 WieldedBitmapPos = 176, 192;
412 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
413 MaterialConfigChances = { 4, 250, 25, 25, 5; }
414 EnchantmentPlusChance = 20;
417 Config QUARTER_STAFF;
419 DefaultSize = 220;
420 Possibility = 200;
421 WeaponCategory = BLUNT_WEAPONS;
422 StrengthModifier = 125;
423 BitmapPos = 64, 240;
424 FormModifier = 90;
425 DefaultMainVolume = 3000;
426 DefaultSecondaryVolume = 200;
427 NameSingular = "quarterstaff";
428 MainMaterialConfig = { 10, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, ARCANITE, OCTIRON, OMMEL_BONE; }
429 SecondaryMaterialConfig = { 10, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, ARCANITE, OCTIRON, OMMEL_BONE; }
430 MaterialConfigChances = { 10, 100, 350, 300, 250, 200, 150, 100, 75, 25, 5; }
431 Roundness = 10;
432 IsTwoHanded = true;
433 AttachedGod = SILVA;
434 WieldedBitmapPos = 160, 304;
435 EnchantmentPlusChance = 20;
438 Config BROKEN|QUARTER_STAFF;
440 Possibility = 20;
441 BitmapPos = 64, 256;
442 WieldedBitmapPos = 176, 304;
443 MainMaterialConfig = { 3, EBONY_WOOD, ARCANITE, OCTIRON; }
444 SecondaryMaterialConfig = { 3, EBONY_WOOD, ARCANITE, OCTIRON; }
445 MaterialConfigChances = { 3, 500, 200, 25; }
446 EnchantmentPlusChance = 40;
449 Config RAPIER;
451 // CLIVAN; old -- DefaultSize = 50;
452 // CLIVAN; old -- Possibility = 50;
453 DefaultSize = 120;
454 Possibility = 25;
455 // CLIVAN; old -- WeaponCategory = SMALL_SWORDS;
456 // CLIVAN; old -- DefaultMainVolume = 40;
457 // CLIVAN; old -- DefaultSecondaryVolume = 30;
458 // CLIVAN; old -- BitmapPos = 64, 352;
459 // CLIVAN; old -- FormModifier = 100;
460 // CLIVAN; old -- StrengthModifier = 40;
461 DefaultMainVolume = 100;
462 DefaultSecondaryVolume = 95;
463 BitmapPos = 129, 63;
464 FormModifier = 70;
465 StrengthModifier = 75;
466 NameSingular = "rapier";
467 // CLIVAN; old -- MainMaterialConfig = { 6, IRON, STEEL, MITHRIL, SILVER, ARCANITE, EBONY_WOOD; }
468 // CLIVAN; old -- SecondaryMaterialConfig = { 6, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
469 // CLIVAN; old -- MaterialConfigChances = {6, 500, 200, 100, 10, 5, 2; }
470 // CLIVAN; old -- Roundness = 20;
471 // CLIVAN; old -- AttachedGod = LORICATUS;
472 // CLIVAN; old -- WieldedBitmapPos = 160, 384;
473 // CLIVAN; old -- EnchantmentPlusChance = 30;
474 MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, ILLITHIUM; }
475 SecondaryMaterialConfig = { 6, TEAK_WOOD, TEAK_WOOD, TEAK_WOOD, TEAK_WOOD, TEAK_WOOD, TEAK_WOOD; }
476 MaterialConfigChances = { 6, 100, 90, 80, 70, 25, 4; }
477 Roundness = 30;
478 AttachedGod = LEGIFER;
479 WieldedBitmapPos = 149, 449;
480 EnchantmentPlusChance = 8;
481 DamageFlags = PIERCE;
484 Config BROKEN|RAPIER;
486 // CLIVAN; old -- Possibility = 20;
487 // CLIVAN; old -- BitmapPos = 112, 384;
488 // CLIVAN; old -- WieldedBitmapPos = 176, 416;
489 // CLIVAN; old -- MainMaterialConfig = { 6, IRON, STEEL, MITHRIL, SILVER, ARCANITE, EBONY_WOOD; }
490 // CLIVAN; old -- SecondaryMaterialConfig = { 6, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
491 // CLIVAN; old -- MaterialConfigChances = {6, 500, 200, 100, 10, 5, 2; }
492 // CLIVAN; old -- EnchantmentPlusChance = 40;
493 Possibility = 5;
494 BitmapPos = 132, 94;
495 WieldedBitmapPos = 166, 449;
496 MainMaterialConfig = { 5, EBONY_WOOD, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
497 SecondaryMaterialConfig = { 5, TEAK_WOOD, TEAK_WOOD, TEAK_WOOD, TEAK_WOOD, TEAK_WOOD; }
498 MaterialConfigChances = { 5, 0, 75, 25, 25, 10; }
499 EnchantmentPlusChance = 10;
502 Config SCYTHE;
504 DefaultSize = 200;
505 Possibility = 50;
506 WeaponCategory = POLE_ARMS;
507 DefaultMainVolume = 150;
508 DefaultSecondaryVolume = 1800;
509 BitmapPos = 64, 112;
510 FormModifier = 80;
511 StrengthModifier = 40;
512 NameSingular = "scythe";
513 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
514 SecondaryMaterialConfig == FIR_WOOD;
515 // CLIVAN; old -- MaterialConfigChances = { 5, 500, 100, 25, 25, 5; }
516 MaterialConfigChances = { 5, 500, 100, 50, 50, 10; }
517 Roundness = 10;
518 IsTwoHanded = true;
519 AttachedGod = MORTIFER;
520 WieldedBitmapPos = 176, 48;
521 IsGoodWithPlants = true;
522 EnchantmentPlusChance = 20;
523 DamageFlags = SLASH;
526 Config BROKEN|SCYTHE;
528 Possibility = 5;
529 BitmapPos = 64, 128;
530 WieldedBitmapPos = 160, 48;
531 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
532 MaterialConfigChances = { 4, 50, 25, 25, 5; }
533 EnchantmentPlusChance = 40;
536 Config SHORT_SWORD;
538 DefaultSize = 70;
539 Possibility = 200;
540 WeaponCategory = SMALL_SWORDS;
541 DefaultMainVolume = 70;
542 DefaultSecondaryVolume = 30;
543 BitmapPos = 48, 240;
544 FormModifier = 80;
545 StrengthModifier = 90;
546 NameSingular = "short sword";
547 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
548 SecondaryMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
549 // CLIVAN; old -- MaterialConfigChances = { 7, 1250, 1000, 750, 100, 25, 25, 5; }
550 MaterialConfigChances = { 7, 1000, 750, 500, 100, 25, 25, 5; }
551 Roundness = 15;
552 AttachedGod = CLEPTIA;
553 WieldedBitmapPos = 160, 32;
554 EnchantmentPlusChance = 15;
555 DamageFlags = SLASH|PIERCE;
558 Config BROKEN|SHORT_SWORD;
560 Possibility = 20;
561 BitmapPos = 48, 272;
562 WieldedBitmapPos = 176, 208;
563 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
564 SecondaryMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
565 MaterialConfigChances = { 4, 250, 25, 25, 5; }
566 EnchantmentPlusChance = 30;
569 Config SICKLE;
571 DefaultSize = 40;
572 Possibility = 50;
573 WeaponCategory = SMALL_SWORDS;
574 DefaultMainVolume = 100;
575 DefaultSecondaryVolume = 50;
576 BitmapPos = 48, 144;
577 FormModifier = 60;
578 StrengthModifier = 40;
579 NameSingular = "sickle";
580 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
581 SecondaryMaterialConfig == FIR_WOOD;
582 // CLIVAN; old -- MaterialConfigChances = { 5, 500, 100, 25, 25, 5; }
583 MaterialConfigChances = { 5, 500, 200, 50, 50, 10; }
584 Roundness = 20;
585 AttachedGod = SEGES;
586 WieldedBitmapPos = 176, 32;
587 IsGoodWithPlants = true;
588 EnchantmentPlusChance = 20;
589 DamageFlags = SLASH;
592 Config BROKEN|SICKLE;
594 Possibility = 5;
595 BitmapPos = 48, 176;
596 WieldedBitmapPos = 176, 240;
597 MainMaterialConfig = { 6, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
598 // CLIVAN; old -- MaterialConfigChances = { 6, 25, 25, 5, 5, 5, 5; }
599 MaterialConfigChances = { 6, 50, 50, 10, 10, 10, 10; }
600 EnchantmentPlusChance = 40;
603 Config SPEAR;
605 DefaultSize = 190;
606 Possibility = 600;
607 WeaponCategory = POLE_ARMS;
608 StrengthModifier = 70;
609 BitmapPos = 16, 144;
610 FormModifier = 85;
611 DefaultMainVolume = 100;
612 DefaultSecondaryVolume = 2500;
613 NameSingular = "spear";
614 MainMaterialConfig = { 13, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD, BONE, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
615 SecondaryMaterialConfig == PINE_WOOD;
616 MaterialConfigChances = { 13, 250, 200, 150, 100, 250, 650, 500, 350, 200, 50, 50, 25, 10; }
617 Roundness = 10;
618 IsTwoHanded = true;
619 AttachedGod = CRUENTUS;
620 WieldedBitmapPos = 160, 96;
621 EnchantmentPlusChance = 15;
622 DamageFlags = PIERCE;
625 Config BROKEN|SPEAR;
627 Possibility = 60;
628 BitmapPos = 32, 224;
629 WieldedBitmapPos = 176, 96;
630 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
631 MaterialConfigChances = { 7, 150, 25, 25, 5, 5, 5, 5; }
632 EnchantmentPlusChance = 30;
635 Config SPETUM;
637 DefaultSize = 180;
638 Possibility = 5; /* CLIVAN; old: 15 */
639 WeaponCategory = POLE_ARMS;
640 StrengthModifier = 70;
641 BitmapPos = 110, 345;
642 FormModifier = 160;
643 DefaultMainVolume = 100;
644 DefaultSecondaryVolume = 1800;
645 NameSingular = "spetum";
646 // CLIVAN; old -- MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
647 // CLIVAN; old -- MaterialConfigChances = { 5, 100, 25, 10, 5, 1; }
648 MainMaterialConfig = { 10, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, OMMEL_BONE, OMMEL_TOOTH; }
649 MaterialConfigChances = { 10, 50, 100, 250, 500, 1000, 250, 100, 50, 10, 5; }
650 SecondaryMaterialConfig == TEAK_WOOD;
651 Roundness = 25;
652 IsTwoHanded = true;
653 AttachedGod = CRUENTUS;
654 WieldedBitmapPos = 149, 512;
655 // CLIVAN; old -- EnchantmentPlusChance = 30;
656 EnchantmentMinusChance = 15;
657 DamageFlags = PIERCE;
660 Config BROKEN|SPETUM;
662 // CLIVAN; old -- Possibility = 5;
663 Possibility = 50;
664 BitmapPos = 84, 349;
665 WieldedBitmapPos = 165, 512;
666 // CLIVAN; old -- MainMaterialConfig = { 6, METEORIC_STEEL, MITHRIL, SAPPHIRE, RUBY, DIAMOND, ADAMANT; }
667 // CLIVAN; old -- MaterialConfigChances = { 6, 25, 25, 5, 5, 2, 1; }
668 // CLIVAN; old -- EnchantmentPlusChance = 30;
669 MainMaterialConfig = { 12, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, ILLITHIUM, RUBY, SAPPHIRE, EMERALD, DIAMOND, ADAMANT; }
670 MaterialConfigChances = { 12, 50, 100, 250, 500, 1000, 250, 100, 10, 10, 10, 5, 1; }
671 EnchantmentMinusChance = 10;
674 Config TIP_SWORD;
676 DefaultSize = 120;
677 Possibility = 1; /* CLIVAN; old: 6 */
678 WeaponCategory = LARGE_SWORDS;
679 DefaultMainVolume = 145;
680 DefaultSecondaryVolume = 50;
681 BitmapPos = 86, 330;
682 FormModifier = 125;
683 StrengthModifier = 120;
684 NameSingular = "tip sword";
685 // CLIVAN; old -- MainMaterialConfig = { 5, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH, ADAMANT; }
686 // CLIVAN; old -- SecondaryMaterialConfig = { 5, EBONY_WOOD, EBONY_WOOD, EBONY_WOOD, EBONY_WOOD, EBONY_WOOD; }
687 // CLIVAN; old -- MaterialConfigChances = { 5, 200, 150, 50, 25, 1; }
688 // CLIVAN; old -- EnchantmentPlusChance = 6;
689 MainMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, OMMEL_TOOTH; }
690 SecondaryMaterialConfig == EBONY_WOOD;
691 MaterialConfigChances = { 7, 500, 2000, 500, 150, 50, 25, 1; }
692 EnchantmentMinusChance = 15;
693 Roundness = 30;
694 AttachedGod = CRUENTUS;
695 WieldedBitmapPos = 140, 536;
696 DamageFlags = SLASH|PIERCE;
699 Config BROKEN|TIP_SWORD;
701 Possibility = 10; /* CLIVAN; old: 2 */
702 BitmapPos = 87, 267;
703 WieldedBitmapPos = 160, 536;
704 // CLIVAN; old -- MainMaterialConfig = { 3, MITHRIL, ILLITHIUM, ADAMANT; }
705 // CLIVAN; old -- SecondaryMaterialConfig = { 3, EBONY_WOOD, EBONY_WOOD, EBONY_WOOD; }
706 // CLIVAN; old -- MaterialConfigChances = { 3, 10, 5, 1; }
707 // CLIVAN; old -- EnchantmentPlusChance = 12;
708 MainMaterialConfig = { 7, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, ILLITHIUM, ADAMANT, OMMEL_TOOTH; }
709 SecondaryMaterialConfig == EBONY_WOOD;
710 MaterialConfigChances = { 7, 500, 2000, 500, 150, 50, 25, 1; }
711 EnchantmentMinusChance = 10;
714 Config TWO_HANDED_SCIMITAR;
716 DefaultSize = 140;
717 Possibility = 25;
718 WeaponCategory = LARGE_SWORDS;
719 DefaultMainVolume = 400;
720 DefaultSecondaryVolume = 150;
721 StrengthModifier = 175;
722 BitmapPos = 0, 16;
723 FormModifier = 160;
724 NameSingular = "two-handed scimitar";
725 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
726 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
727 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
728 Roundness = 15;
729 IsTwoHanded = true;
730 AttachedGod = CRUENTUS;
731 WieldedBitmapPos = 176, 112;
732 EnchantmentMinusChance = 5;
733 EnchantmentPlusChance = 5;
734 DamageFlags = SLASH;
737 Config BROKEN|TWO_HANDED_SCIMITAR;
739 Possibility = 3;
740 BitmapPos = 32, 96;
741 WieldedBitmapPos = 176, 80;
742 MaterialConfigChances = { 4, 0, 250, 25, 25; }
743 EnchantmentMinusChance = 10;
744 EnchantmentPlusChance = 10;
747 Config TWO_HANDED_SWORD;
749 DefaultSize = 150;
750 Possibility = 75;
751 WeaponCategory = LARGE_SWORDS;
752 DefaultMainVolume = 350;
753 DefaultSecondaryVolume = 150;
754 StrengthModifier = 200;
755 BitmapPos = 0, 0;
756 FormModifier = 135;
757 NameSingular = "two-handed sword";
758 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
759 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
760 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
761 Roundness = 15;
762 IsTwoHanded = true;
763 AttachedGod = CRUENTUS;
764 WieldedBitmapPos = 160, 16;
765 EnchantmentMinusChance = 5;
766 EnchantmentPlusChance = 5;
767 DamageFlags = SLASH;
770 Config BROKEN|TWO_HANDED_SWORD;
772 Possibility = 8;
773 BitmapPos = 32, 80;
774 WieldedBitmapPos = 176, 80;
775 MaterialConfigChances = { 4, 0, 250, 25, 25; }
776 EnchantmentMinusChance = 10;
777 EnchantmentPlusChance = 10;
780 Config WAR_HAMMER;
782 DefaultSize = 60;
783 Possibility = 200;
784 WeaponCategory = BLUNT_WEAPONS;
785 DefaultMainVolume = 250;
786 DefaultSecondaryVolume = 500;
787 StrengthModifier = 110;
788 BitmapPos = 80, 16;
789 FormModifier = 55;
790 NameSingular = "war hammer";
791 MainMaterialConfig = { 8, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OCTIRON, OMMEL_TOOTH; }
792 // CLIVAN; old -- MaterialConfigChances = { 8, 1000, 750, 500, 100, 25, 25, 25, 5; }
793 MaterialConfigChances = { 8, 1000, 750, 500, 100, 50, 50, 50, 10; }
794 SecondaryMaterialConfig == FIR_WOOD;
795 Roundness = 20;
796 IsTwoHanded = true;
797 CanBeUsedBySmith = true;
798 AttachedGod = LORICATUS;
799 WieldedBitmapPos = 176, 320;
800 EnchantmentPlusChance = 20; /* CLIVAN; old: 15 */
803 Config BROKEN|WAR_HAMMER;
805 Possibility = 20;
806 BitmapPos = 80, 32;
807 WieldedBitmapPos = 176, 336;
808 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
809 // CLIVAN; old -- MaterialConfigChances = { 4, 250, 25, 25, 5; }
810 MaterialConfigChances = { 4, 250, 50, 50, 10; }
811 EnchantmentPlusChance = 30;