1 kleinbottle
/* materialcontainer-> */
5 WeaponCategory
= BLUNT_WEAPONS
;
7 DefaultMainVolume
= 60;
8 DefaultSecondaryVolume
= 1000;
12 NameSingular
= "klein bottle";
13 MainMaterialConfig
== GLASS
;
14 SecondaryMaterialConfig
== WATER
;
15 /*MaterialConfigChances == 0;*/
16 /*Alias = { 2, "potion", "drink"; }*/
20 WieldedBitmapPos
= 176, 144;
22 TeleportPriority
= 200;
27 IsMaterialChangeable
= true
;
28 IsPolymorphSpawnable
= false
;
29 IsPolymorphable
= false
;