data dirs renamed
[k8-i-v-a-n.git] / Script / chars / wisefarmer.dat
blob631291a8a0936c1cf5bfa468d557cd82b9401f8e
1 wisefarmer
3 DefaultArmStrength = 40;
4 DefaultLegStrength = 40;
5 DefaultDexterity = 30;
6 DefaultAgility = 20;
7 DefaultEndurance = 30;
8 DefaultPerception = 10;
9 DefaultIntelligence = 20;
10 DefaultWisdom = 100;
11 DefaultCharisma = 10;
12 DefaultMana = 5;
13 TorsoSpecialColor = rgb16(0, 96, 0);
14 TotalVolume = 50000;
15 TotalSize = 170;
16 NameSingular = "The Wise Farmer";
17 TorsoBitmapPos = 32, 16;
18 LegBitmapPos = 0, 0;
19 Belt = LEATHER belt { Enchantment = 10; }
20 RightWielded = meleeweapon(AXE) { Enchantment = 10; }
21 KnownCWeaponSkills == AXES;
22 CWeaponSkillHits == 50;
23 RightSWeaponSkillHits = 20;
24 HostileReplies == "\"Wanderer, your future says you will face wretched agony-- please allow me to spare you the pain.\"";
25 FriendlyReplies :=
27 "\"I would rather grow a share of crops in hell than stay alive.\"",
28 "@Dd gives you a blank stare. \"To succeed in your quest, you must look at life like it is a double-edged blade.\"",
29 "\"Having both invincibility and immortality... a thought too painful for me.\"",
30 "\"If only I knew what's keeping me alive - I would have been dead centuries ago.\"";
31 "\"I'm led to consider a different path: Heaven for climate, Hell for company.\"";
33 AttachedGod = SEGES;
34 ScienceTalkPossibility = 33;
35 ScienceTalkIntelligenceModifier = 5;
36 ScienceTalkWisdomModifier = 10;
37 ScienceTalkIntelligenceRequirement = 10;
38 ScienceTalkWisdomRequirement = 10;
39 ScienceTalkName :=
41 "agriculture", "apiculture", "aquaculture", "horticulture", "silviculture",
42 "herbalism", "plants", "breeding", "snow", "forestry";
44 DisplacePriority = -2;