3 DefaultArmStrength
= 15;
4 DefaultLegStrength
= 15;
8 DefaultPerception
= 27;
9 DefaultIntelligence
= 15;
15 NameSingular
= "tailor";
16 Cloak
= LEATHER cloak
{ Enchantment
= 1; }
17 BodyArmor
= HARDENED_LEATHER bodyarmor
(PLATE_MAIL
) { Enchantment
= 1; }
18 RightWielded
= MITHRIL meleeweapon
(DAGGER
) { Enchantment
= 2; }
19 RightGauntlet
= NYMPH_HAIR gauntlet
(GAUNTLET_OF_DEXTERITY
) { Enchantment
= 4; }
20 RightBoot
= OMMEL_HAIR boot
{ Enchantment
= 1; }
21 KnownCWeaponSkills
== BLUNT_WEAPONS
;
22 CWeaponSkillHits
== 500;
23 RightSWeaponSkillHits
= 200;
24 LeftSWeaponSkillHits
= 200;
25 TorsoBitmapPos
= 48, 48;
26 HeadBitmapPos
= 96, 0;
27 ArmBitmapPos
= 64, 16;
29 ClothColor
= rgb16
(200, 200, 200);
30 LegMainColor
= rgb16
(111, 64, 37);
32 /* Replies overridden */
36 DefaultName
= "Mirvo";
37 TamingDifficulty
= NO_TAMING
;