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[k8-i-v-a-n.git] / Script / chars / necromancer.dat
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1 necromancer
3 HeadBitmapPos = 112, 128;
4 TorsoBitmapPos = 48, 352;
5 ArmBitmapPos = 80, 96;
6 LegBitmapPos = 16, 160;
7 ClothColor = rgb16(50, 50, 50);
8 EyeColor = rgb16(200, 0, 0);
9 BeltColor = rgb16(100, 100, 100);
10 ArmSpecialColor = rgb16(100, 100, 140);
11 CanRead = true;
12 CanBeGenerated = true;
13 ClassStates = INFRA_VISION;
14 HostileReplies == "@Dd yells: \"Death! Death!\"";
15 FriendlyReplies == "\"I see dead people.\"";
16 IgnoreDanger = true;
17 AttachedGod = INFUSCOR;
18 IsAbstract = true;
19 KnownCWeaponSkills == BLUNT_WEAPONS;
20 NameSingular = "necromancer";
21 IsExtraFragile = true;
22 IsSadist = true;
23 IsCatacombCreature = true;
25 Config APPRENTICE_NECROMANCER;
27 DefaultArmStrength = 15;
28 DefaultLegStrength = 15;
29 DefaultDexterity = 15;
30 DefaultAgility = 8;
31 DefaultEndurance = 15;
32 DefaultPerception = 21;
33 DefaultIntelligence = 15;
34 DefaultWisdom = 10;
35 DefaultCharisma = 10;
36 DefaultMana = 20;
37 UsesLongAdjectiveArticle = true;
38 Adjective = "apprentice";
39 TotalVolume = 60000;
40 TotalSize = 180;
41 Cloak = LEATHER cloak { Enchantment = 2; }
42 RightWielded = OAK_WOOD OAK_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 3; }
43 HPRequirementForGeneration = 50;
44 DayRequirementForGeneration = 5;
45 Frequency = 1500;
46 PanicLevel = 5;
47 CWeaponSkillHits == 50;
48 RightSWeaponSkillHits = 20;
49 LeftSWeaponSkillHits = 20;
50 CapColor = rgb16(150, 150, 100);
51 GauntletColor = rgb16(150, 150, 100);
52 PolymorphIntelligenceRequirement = 5;
53 Inventory = { 3, skull, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 5; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 1; } }
54 ScienceTalkPossibility = 10;
55 ScienceTalkIntelligenceModifier = 5;
56 ScienceTalkWisdomModifier = 2;
57 ScienceTalkIntelligenceRequirement = 10;
58 ScienceTalkWisdomRequirement = 5;
61 Config MASTER_NECROMANCER;
63 DefaultArmStrength = 13;
64 DefaultLegStrength = 13;
65 DefaultDexterity = 20;
66 DefaultAgility = 6;
67 DefaultEndurance = 15;
68 DefaultPerception = 18;
69 DefaultIntelligence = 30;
70 DefaultWisdom = 15;
71 DefaultCharisma = 15;
72 DefaultMana = 30;
73 Adjective = "master";
74 TotalVolume = 70000;
75 TotalSize = 170;
76 Cloak = NYMPH_HAIR cloak { Enchantment = 3; }
77 RightWielded = TEAK_WOOD TEAK_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 4; }
78 HPRequirementForGeneration = 125;
79 DayRequirementForGeneration = 12;
80 Frequency = 1000;
81 PanicLevel = 0;
82 CWeaponSkillHits == 100;
83 RightSWeaponSkillHits = 50;
84 LeftSWeaponSkillHits = 50;
85 CapColor = rgb16(100, 100, 200);
86 GauntletColor = rgb16(100, 100, 200);
87 PolymorphIntelligenceRequirement = 20;
88 Inventory = { 5, BLUE_CRYSTAL skull { Chance = 20; }, PURPLE_CRYSTAL skull { Chance = 20; }, GREEN_CRYSTAL skull { Chance = 20; }, Random { MaxPrice = 500; Category = WAND|SCROLL; Chance = 10; }, Random { MinPrice = 500; Category = WAND|SCROLL; Chance = 3; } }
89 ScienceTalkPossibility = 50;
90 ScienceTalkIntelligenceModifier = 50;
91 ScienceTalkWisdomModifier = 25;
92 ScienceTalkIntelligenceRequirement = 20;
93 ScienceTalkWisdomRequirement = 10;