3 HeadBitmapPos
= 112, 128;
4 TorsoBitmapPos
= 48, 352;
6 LegBitmapPos
= 16, 160;
7 ClothColor
= rgb16
(50, 50, 50);
8 EyeColor
= rgb16
(200, 0, 0);
9 BeltColor
= rgb16
(100, 100, 100);
10 ArmSpecialColor
= rgb16
(100, 100, 140);
12 CanBeGenerated
= true
;
13 ClassStates
= INFRA_VISION
;
14 HostileReplies
== "@Dd yells: \"Death! Death!\"";
15 FriendlyReplies
== "\"I see dead people.\"";
17 AttachedGod
= INFUSCOR
;
19 KnownCWeaponSkills
== BLUNT_WEAPONS
;
20 NameSingular
= "necromancer";
21 IsExtraFragile
= true
;
23 IsCatacombCreature
= true
;
25 Config APPRENTICE_NECROMANCER
;
27 DefaultArmStrength
= 15;
28 DefaultLegStrength
= 15;
29 DefaultDexterity
= 15;
31 DefaultEndurance
= 15;
32 DefaultPerception
= 21;
33 DefaultIntelligence
= 15;
37 UsesLongAdjectiveArticle
= true
;
38 Adjective
= "apprentice";
41 Cloak
= LEATHER cloak
{ Enchantment
= 2; }
42 RightWielded
= OAK_WOOD OAK_WOOD meleeweapon
(QUARTER_STAFF
) { Enchantment
= 3; }
43 HPRequirementForGeneration
= 50;
44 DayRequirementForGeneration
= 5;
47 CWeaponSkillHits
== 50;
48 RightSWeaponSkillHits
= 20;
49 LeftSWeaponSkillHits
= 20;
50 CapColor
= rgb16
(150, 150, 100);
51 GauntletColor
= rgb16
(150, 150, 100);
52 PolymorphIntelligenceRequirement
= 5;
53 Inventory
= { 3, skull
, Random
{ MaxPrice
= 500; Category
= WAND|SCROLL
; Chance
= 5; }, Random
{ MinPrice
= 500; Category
= WAND|SCROLL
; Chance
= 1; } }
54 ScienceTalkPossibility
= 10;
55 ScienceTalkIntelligenceModifier
= 5;
56 ScienceTalkWisdomModifier
= 2;
57 ScienceTalkIntelligenceRequirement
= 10;
58 ScienceTalkWisdomRequirement
= 5;
61 Config MASTER_NECROMANCER
;
63 DefaultArmStrength
= 13;
64 DefaultLegStrength
= 13;
65 DefaultDexterity
= 20;
67 DefaultEndurance
= 15;
68 DefaultPerception
= 18;
69 DefaultIntelligence
= 30;
76 Cloak
= NYMPH_HAIR cloak
{ Enchantment
= 3; }
77 RightWielded
= TEAK_WOOD TEAK_WOOD meleeweapon
(QUARTER_STAFF
) { Enchantment
= 4; }
78 HPRequirementForGeneration
= 125;
79 DayRequirementForGeneration
= 12;
82 CWeaponSkillHits
== 100;
83 RightSWeaponSkillHits
= 50;
84 LeftSWeaponSkillHits
= 50;
85 CapColor
= rgb16
(100, 100, 200);
86 GauntletColor
= rgb16
(100, 100, 200);
87 PolymorphIntelligenceRequirement
= 20;
88 Inventory
= { 5, BLUE_CRYSTAL skull
{ Chance
= 20; }, PURPLE_CRYSTAL skull
{ Chance
= 20; }, GREEN_CRYSTAL skull
{ Chance
= 20; }, Random
{ MaxPrice
= 500; Category
= WAND|SCROLL
; Chance
= 10; }, Random
{ MinPrice
= 500; Category
= WAND|SCROLL
; Chance
= 3; } }
89 ScienceTalkPossibility
= 50;
90 ScienceTalkIntelligenceModifier
= 50;
91 ScienceTalkWisdomModifier
= 25;
92 ScienceTalkIntelligenceRequirement
= 20;
93 ScienceTalkWisdomRequirement
= 10;