3 DefaultArmStrength
= 5;
6 DefaultPerception
= 24;
7 DefaultIntelligence
= 15;
11 StandVerb
= "hovering";
14 TorsoBitmapPos
= 112, 16;
16 NameSingular
= "ghost";
17 ClassStates
= INFRA_VISION|ESP|GAS_IMMUNITY|LEVITATION
;
18 KnownCWeaponSkills
== BITE
;
19 CWeaponSkillHits
== 100;
20 BaseEmitation
= rgb24
(110, 110, 110);
21 HostileReplies
== "\"Boo!\"";
22 FriendlyReplies
== "\"A very good Boo to you, my friend.\"";
25 FleshMaterial
= GHOST
;
26 DeathMessage
= "@Dd is sucked into hell.";
29 UsesNutrition
= false
;
30 AttachedGod
= MORTIFER
;
31 BodyPartsDisappearWhenSevered
= true
;
32 BaseBiteStrength
= 1000;
33 AttackStyle
= USE_HEAD
;
34 BiteCapturesBodyPart
= false
;
37 IsImmuneToStickiness
= true
;
38 CreateUndeadConfigurations
= true
;
39 UndeadAttributeModifier
= 75;
40 UndeadCopyMaterials
= false
;
41 CanBeGenerated
= true
;
42 CanBeGeneratedOnlyInTheCatacombs
= true
;
43 IsCatacombCreature
= true
;