3 DefaultArmStrength
= 50;
6 DefaultPerception
= 15;
7 DefaultIntelligence
= 8;
11 TorsoBitmapPos
= 336, 0;
12 HostileReplies
== "@Dd growls madly.";
13 FriendlyReplies
== "@Dd growls happily.";
14 NameSingular
= "bear";
15 AttackStyle
= USE_HEAD|USE_ARMS
;
16 BaseUnarmedStrength
= 600;
17 KnownCWeaponSkills
= { 2, UNARMED
, BITE
; }
18 CWeaponSkillHits
== 100;
19 FleshMaterial
= BEAR_FLESH
;
20 DeathMessage
= "@Dd groans terribly and falls dead to the ground.";
27 SkinColor
= rgb16
(80, 80, 80);
28 CanBeGenerated
= true
;
37 SkinColor
= rgb16
(170, 130, 90);
38 CanBeGenerated
= true
;
46 Adjective
= "grizzly";
47 SkinColor
= rgb16
(140, 80, 40);
48 CanBeGenerated
= true
;
57 SkinColor
= rgb16
(80, 80, 80);
58 CanBeGenerated
= true
;
62 TorsoBitmapPos
= 193, 16;
63 DeathMessage
= "@Dd groans terribly and falls dead to the ground. You feel real bad for the endangering of these species.";
70 SkinColor
= rgb16
(240, 240, 240);