1 Goals for IVAN version 0.40 alpha
2 ---------------------------------
4 * = a high priority job
15 //*&Fixing the Great Surface Destruction Bug by remaking FeDX.
16 *&Relatively complete in-code documentation.
17 *Food spoiling and cooking.
18 Many new items and monsters with special effects for each.
19 Code improvements (see Code Improvements.txt).
21 Cursed/uncursed/blessed statuses for items & the scroll of identify.
22 Player races and classes.
23 A second city that will act as a haven for chaotics.
25 *Reintegration of missile weapons.
28 Secret Knowledge Command.
29 //*Manual rest/go termination.
30 //Graphic effects for rays.
34 ?Some random encounters in the wilderness.
35 //*Various fountain effects & fountains to dungeons.
38 Smaller Jobs (see SourceForge for details):
40 Bones in chaos gods' altars
41 //Altar's owner change when polymorphed
43 A tool for combining high score files
46 //?Wishing artifacts in WMode
49 //Exploding wands should be illegal
50 //Strength requirement for opening things
51 Money should weight something
52 Chemical warfare from afar
53 ?Golems shouldn't talk
54 Attacking Attnamians should be chaotic
56 //Possibility to break armor on criticals
57 //*Some realism to lampfighting
58 Prohibition of WoS vandalism
59 Forbidding shop polypiles
60 //Parchment should burn
61 //*Verbal danger level to panel
62 ADD_MESSAGE parameter suggestion
65 Size levels for corpses
66 ?More versatile SeeWholeMapCheat
67 The name of "a gold throne" is incorrect
70 More realistic hungriness
72 //Roubles in Ivan's inventory
73 Cats should have seven lives
75 Uses for the librarian
76 //*Dolphin pools should be bigger
77 Special eat effect for werewolf corpses
78 //*"Times used" value to wand description
79 //*Inventory weight should be shown
80 Effect for critically hitting a golem
81 Werewolves should gain exp
82 //Cats should devour rats
84 //*Polypile balancement