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[k8-i-v-a-n.git] / Doc / Obsolete / Danger.txt
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1 Iter Vehemens ad Necem combat danger levels.
3 Random monsters are usually 1-2 levels less dangerous than the player.
4 Bosses are usually as dangerous as the whole player team when they are met.
5 Player starts from level 1.
7 Level   Danger points   Description             Monsters
8 0       0               harmless                spiders, kobolds, donkeys, zombies
9 1       100             mostly harmless         bats, rats, gibberlings, skeletons, dogs, leaf/cloth golems
10 2       500                                     goblins, cats, mommos, frogs, wolves, bone/wood/gold/glass golems, werewolves (h-form)
11 3       2500                                    imps, Bill's wills, marble/sulfur/stone golems
12 4       10000                                   dark knights*, werewolves (w-form), k-dwarves, iron golems
13 5       50000                                   Ivan, mistresses, mammoths, mithril/diamond/valpurium golems, angels
14 6       250000                                  Elpuri
15 7       1000000                                 Oree
16 8       5000000                                 Petrus
17 9       25000000        demigod                 -
19 * Level 5 dark knigths might also be occasionally spawned.