10 Files Changed: area.cc/h, square.h, character.cc/h, game.cc, item.cc/h
11 Functions Changed: area = (HandleCharacters, CIdealPopulation, CPopulation, GenerateNewMonsters), square = (CPopulation) character = (Consume), humanoid(humanoid, draw), perttu(perttu) game = (panel::Draw), can = (Consume, GetConsumeType), potion = (Consume)
12 Things Added: Population counter, Consume from the ground, More Monsters are created during the game, More info in Panel, dropping potions after drinking
13 Bugs Corrected: "Dying" in hunger in Wizard mode, no crashing while trying to consume empty cans or empty bottles, random humanoids, REALLY!
14 Comments: First change to this file! Yepee!
19 Files Changed: game.cc/h, charachter.h/cc
20 Functions Changed: game = (CCommandDescription), character = (ShowKeyLayout)
21 Things Added: ? key shows the current keylayout (which is currently unchangable)
23 Comments: shard (also sherd) a broken piece of clay, glass, metal, etc: shard of pottery. (random word from a dictonary)
28 Functions Changed: So many functions that I won't list them
29 because it would cause instant death to numerous
31 Things Added: Ligth & draw optimization
32 Bugs Corrected: Amount most likely negative
33 Comments: My brains are melting... Coke...
37 Files Changed: character.cc
38 Functions Changed: character::Consume
39 Bugs Corrected: Worn/wielded items are no longer edible.
40 Comments: All your base are belong to us.
43 Files Changed: character.cc/character.h, game.cc, game.h
44 Functions Changed: golem = (kaikki), game = (BalancedCreateMonster, CalculateMonsterDifficulty(void), CurrentDifficulty(void)
45 Things Added: Golems' meleestrength depends on its material. And no longer are too hard monsters generated for stupid players..
46 Comments: I hate this !!! I f***ing hate this!!1 aaaaaaarfg!!128312
50 Files Changed: character.cc
51 Functions Changed: Consume
52 Things Added: Bulimia prohibited
53 Comments: Joku terveystieto 10 voi tasapainottaa noita ravintomääriä,
55 Author: PMGR Castus Petrus I
58 Files Changed: character.cc/character.h, item.cc
59 Functions Changed: character::Move, scrollofteleport::Read
61 Bugs Corrected: Teleport works even when overburdened
62 Comments: Not only does God play dice, he sometimes throws them
63 where they can't be found ---Stephen Hawking
66 Data: 17.8.3 jF (and maybe earlier)
67 Files Changed: terrain.cc/h, square.h, game.cc/h, character.cc
68 Functions Changed: something and something read below
69 Things Added: buggy lookmode and no longer will a character be able to eat
71 Comments: I'm correcting Castus Petrus' code and I must state that he is not
72 worthy of his name. Lookmode is extremely buggy and most of all
73 he erased changes.txt for it. I was blind, but still I could make
74 this in to a release. Thank you PMGR Castus Petrus I.
75 Author: PMGR Castus Petrus I with *slight* help from Hex
79 Files Changed: character.cc/h, game.cc/h, square.h
80 Functions Changed: (kaikki tekemisen lisäämisen liittyvät... characterin konstruktori
81 jne) ja character = (WhatToEngrave, Engrave, Move), square = (CEngraved, Engrave), game::(KeyIsOK, StringQuestion)
82 Things Added: Engraving and related functions.
83 Comments: I can't say anything.
87 Files Changed: Almost all files.
88 Functions Changed: 75 % of all functions, so I won't list them because animals in
89 Afganistan etc etc etc.
90 Things Added: You are a [species name] thing for debuging (try playing with a golem)
91 and more inside class fuction calls. Golem's ArmorModifier is now based
93 Comments: My back hurts.
97 Files Changed: character::(GetAICommand, MoveRandomly), golem::MoveRandomly
98 Things Added: Golems write a message...
99 Comments: Brothers where art thou?