more potion types and meelee weapons from comm. fork (and light frog blood)
[k8-i-v-a-n.git] / script / items / pickaxe.dat
blob35b427cb5ce35d4f0518f9c07a877d5a5e00a24b
1 pickaxe /* meleeweapon-> */
3 Category = TOOL;
4 DefaultSize = 75;
5 Possibility = 100;
6 DefaultMainVolume = 225;
7 DefaultSecondaryVolume = 400;
8 BitmapPos = 0, 96;
9 FormModifier = 35;
10 NameSingular = "pick-axe";
11 Alias == "pick-ax";
12 Roundness = 20;
13 WeaponCategory = AXES;
14 StrengthModifier = 75;
15 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
16 SecondaryMaterialConfig == FIR_WOOD;
17 MaterialConfigChances = { 7, 2000, 1500, 750, 100, 25, 25, 5; }
18 IsTwoHanded = true;
19 Price = 50; /* bonus for being able to dig */
20 AttachedGod = LORICATUS;
21 WieldedBitmapPos = 160, 64;
22 EnchantmentPlusChance = 10;
23 DamageFlags = PIERCE;
25 Config BROKEN;
27 Possibility = 10;
28 BitmapPos = 32, 160;
29 Price = 0;
30 WieldedBitmapPos = 176, 64;
31 MainMaterialConfig = { 4, IRON, STEEL, METEORIC_STEEL, MITHRIL; }
32 MaterialConfigChances = { 4, 250, 100, 25, 25; }
33 EnchantmentPlusChance = 20;