6 DefaultMainVolume
= 300;
7 StrengthModifier
= 125;
10 NameSingular
= "gauntlet";
11 MainMaterialConfig
= { 8, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
12 MaterialConfigChances
= { 8, 2000, 1000, 200, 100, 500, 250, 50, 10; }
15 InElasticityPenaltyModifier
= 20;
17 WieldedBitmapPos
= 160, 128;
18 GauntletBitmapPos
= 80, 432;
20 EnchantmentPlusChance
= 10;
21 HasNormalPictureDirection
= false
;
26 MainMaterialConfig
= { 7, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
, MITHRIL
; }
27 MaterialConfigChances
= { 7, 100, 500, 250, 50, 10, 5, 10; }
31 EnchantmentPlusChance
= 20;
32 InElasticityPenaltyModifier
= 30;
33 GauntletBitmapPos
= 80, 512;
36 Config GAUNTLET_OF_DEXTERITY
;
39 PostFix
= "of dexterity";
40 MainMaterialConfig
== LEATHER
;
41 MaterialConfigChances
== 100;
42 AffectsDexterity
= true
;
45 PriceIsProportionalToEnchantment
= true
;
46 AttachedGod
= CLEPTIA
;
47 EnchantmentPlusChance
= 2;
50 Config BROKEN|GAUNTLET_OF_DEXTERITY
;
55 AffectsDexterity
= false
;
57 EnchantmentPlusChance
= 4;
58 InElasticityPenaltyModifier
= 30;
59 GauntletBitmapPos
= 80, 512;
62 Config GAUNTLET_OF_STRENGTH
;
65 PostFix
= "of strength";
66 MainMaterialConfig
== TROLL_HIDE
;
67 MaterialConfigChances
== 100;
68 AffectsArmStrength
= true
;
71 PriceIsProportionalToEnchantment
= true
;
72 AttachedGod
= CRUENTUS
;
73 EnchantmentPlusChance
= 2;
76 Config BROKEN|GAUNTLET_OF_STRENGTH
;
81 AffectsArmStrength
= false
;
83 EnchantmentPlusChance
= 4;
84 InElasticityPenaltyModifier
= 30;
85 GauntletBitmapPos
= 80, 512;