more potion types and meelee weapons from comm. fork (and light frog blood)
[k8-i-v-a-n.git] / script / items / gauntlet.dat
blob91d33f678f45134df14081196709fd27c3e317e7
1 gauntlet /* armor-> */
3 DefaultSize = 30;
4 Possibility = 250;
5 Category = GAUNTLET;
6 DefaultMainVolume = 300;
7 StrengthModifier = 125;
8 BitmapPos = 32, 368;
9 FormModifier = 20;
10 NameSingular = "gauntlet";
11 MainMaterialConfig = { 8, LEATHER, HARDENED_LEATHER, NYMPH_HAIR, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL; }
12 MaterialConfigChances = { 8, 2000, 1000, 200, 100, 500, 250, 50, 10; }
13 Roundness = 60;
14 CanBePiled = true;
15 InElasticityPenaltyModifier = 20;
16 HandleInPairs = true;
17 WieldedBitmapPos = 160, 128;
18 GauntletBitmapPos = 80, 432;
19 CanBeBroken = true;
20 EnchantmentPlusChance = 10;
21 HasNormalPictureDirection = false;
23 Config BROKEN;
25 Possibility = 25;
26 MainMaterialConfig = { 7, OMMEL_HAIR, BRONZE, IRON, STEEL, METEORIC_STEEL, DRAGON_HIDE, MITHRIL; }
27 MaterialConfigChances = { 7, 100, 500, 250, 50, 10, 5, 10; }
28 DefaultSize = 30;
29 FormModifier = 30;
30 BitmapPos = 80, 400;
31 EnchantmentPlusChance = 20;
32 InElasticityPenaltyModifier = 30;
33 GauntletBitmapPos = 80, 512;
36 Config GAUNTLET_OF_DEXTERITY;
38 Possibility = 10;
39 PostFix = "of dexterity";
40 MainMaterialConfig == LEATHER;
41 MaterialConfigChances == 100;
42 AffectsDexterity = true;
43 Price = 100;
44 BaseEnchantment = 1;
45 PriceIsProportionalToEnchantment = true;
46 AttachedGod = CLEPTIA;
47 EnchantmentPlusChance = 2;
50 Config BROKEN|GAUNTLET_OF_DEXTERITY;
52 DefaultSize = 20;
53 FormModifier = 30;
54 BitmapPos = 80, 400;
55 AffectsDexterity = false;
56 Price = 25;
57 EnchantmentPlusChance = 4;
58 InElasticityPenaltyModifier = 30;
59 GauntletBitmapPos = 80, 512;
62 Config GAUNTLET_OF_STRENGTH;
64 Possibility = 10;
65 PostFix = "of strength";
66 MainMaterialConfig == TROLL_HIDE;
67 MaterialConfigChances == 100;
68 AffectsArmStrength = true;
69 Price = 75;
70 BaseEnchantment = 1;
71 PriceIsProportionalToEnchantment = true;
72 AttachedGod = CRUENTUS;
73 EnchantmentPlusChance = 2;
76 Config BROKEN|GAUNTLET_OF_STRENGTH;
78 DefaultSize = 20;
79 FormModifier = 30;
80 BitmapPos = 80, 400;
81 AffectsArmStrength = false;
82 Price = 25;
83 EnchantmentPlusChance = 4;
84 InElasticityPenaltyModifier = 30;
85 GauntletBitmapPos = 80, 512;