more potion types and meelee weapons from comm. fork (and light frog blood)
[k8-i-v-a-n.git] / script / items / cauldron.dat
blobdb0fc217ad2008bcff51ec278c69ef6f55036a5e
1 cauldron /* materialcontainer-> */
3 Possibility = 0;
4 Category = POTION;
5 StrengthModifier = 350;
6 DefaultSize = 150;
7 DefaultMainVolume = 800000;
8 WeaponCategory = BLUNT_WEAPONS;
9 /*Category = POTION;*/
10 DefaultSecondaryVolume = 26000;
11 BitmapPos = 32, 432;
12 /*FormModifier = 25;*/
13 NameSingular = "cauldron";
14 MainMaterialConfig == COPPER;
15 SecondaryMaterialConfig = { 11, WATER, HEALING_LIQUID, OMMEL_URINE, POISON_LIQUID, VALDEMAR, ANTIDOTE_LIQUID, VODKA, TROLL_BLOOD, OMMEL_SWEAT, OMMEL_TEARS, SULPHURIC_ACID; }
16 MaterialConfigChances = { 11, 75, 50, 5, 50, 2, 10, 5, 25, 5, 5, 25; }
17 Roundness = 100;
18 CanBeBroken = false;
19 AttachedGod = NONE;
20 WieldedBitmapPos = 176, 144;
21 IsValuable = false;
22 TeleportPriority = 200;
23 ThrowItemTypes = THROW_POTION;
24 CanBeGeneratedInContainer = false;
25 CanBePickedUp = false;