1 bodyarmor
/* armor-> */
9 AttachedGod
= LORICATUS
;
10 WieldedBitmapPos
= 160, 144;
11 TeleportPriority
= 200;
13 Config ARMOR_OF_GREAT_HEALTH
;
15 StrengthModifier
= 150;
17 DefaultMainVolume
= 5000;
20 UsesLongArticle
= true
;
21 NameSingular
= "armor";
22 PostFix
= "of great health";
23 MainMaterialConfig
= { 7, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, OMMEL_BONE
, OMMEL_TOOTH
; }
24 MaterialConfigChances
= { 7, 150, 75, 25, 50, 10, 25, 10; }
25 InElasticityPenaltyModifier
= 40;
26 AffectsEndurance
= true
;
29 PriceIsProportionalToEnchantment
= true
;
31 EnchantmentPlusChance
= 2;
33 TorsoArmorBitmapPos
= 32, 464;
34 ArmArmorBitmapPos
= 80, 464;
35 AthleteArmArmorBitmapPos
= 80, 480;
36 LegArmorBitmapPos
= 16, 464;
39 Config BROKEN|ARMOR_OF_GREAT_HEALTH
;
42 StrengthModifier
= 75;
46 AffectsEndurance
= false
;
47 MainMaterialConfig
= { 6, LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, DRAGON_HIDE
; }
48 MaterialConfigChances
= { 6, 150, 75, 25, 50, 10, 1; }
49 EnchantmentPlusChance
= 4;
50 InElasticityPenaltyModifier
= 50;
51 TorsoArmorBitmapPos
= 32, 544;
52 ArmArmorBitmapPos
= 80, 544;
53 AthleteArmArmorBitmapPos
= 80, 560;
54 LegArmorBitmapPos
= 16, 544;
58 Config ARMOR_OF_THE_OMMEL
;
60 StrengthModifier
= 160;
62 DefaultMainVolume
= 5000;
65 NameSingular
= "armor";
66 PostFix
= "of the Ommel";
67 MainMaterialConfig
= { 2, OMMEL_BONE
, OMMEL_TOOTH
; }
68 MaterialConfigChances
= { 2, 100, 1; }
69 InElasticityPenaltyModifier
= 20;
71 ElectricityResistance
= 15;
76 PriceIsProportionalToEnchantment
= true
;
77 EnchantmentPlusChance
= 1;
78 IsMaterialChangeable
= false
;
82 Config BROKEN|ARMOR_OF_THE_OMMEL
;
85 StrengthModifier
= 75;
89 MainMaterialConfig
= { 2, OMMEL_BONE
, OMMEL_TOOTH
; }
90 MaterialConfigChances
= { 2, 75, 1; }
91 EnchantmentPlusChance
= 2;
92 InElasticityPenaltyModifier
= 35;
94 ElectricityResistance
= 5;
102 StrengthModifier
= 125;
104 DefaultMainVolume
= 2000;
106 NameSingular
= "chain mail";
107 MainMaterialConfig
= { 8, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OMMEL_BONE
, OMMEL_TOOTH
; }
108 MaterialConfigChances
= { 8, 450, 300, 150, 25, 20, 25, 10, 5; }
109 InElasticityPenaltyModifier
= 10;
110 TorsoArmorBitmapPos
= 32, 432;
111 ArmArmorBitmapPos
= 64, 432;
112 AthleteArmArmorBitmapPos
= 64, 464;
113 LegArmorBitmapPos
= 0, 432;
114 EnchantmentPlusChance
= 10;
117 Config BROKEN|CHAIN_MAIL
;
122 StrengthModifier
= 75;
123 MainMaterialConfig
= { 6, STEEL
, METEORIC_STEEL
, ARCANITE
, MITHRIL
, OCTIRON
, ADAMANT
; }
124 MaterialConfigChances
= { 6, 50, 25, 20, 25, 5, 5; }
125 EnchantmentPlusChance
= 20;
126 InElasticityPenaltyModifier
= 15;
127 TorsoArmorBitmapPos
= 32, 512;
128 ArmArmorBitmapPos
= 64, 512;
129 AthleteArmArmorBitmapPos
= 64, 544;
130 LegArmorBitmapPos
= 0, 512;
133 Config DRAGON_CUIRASS
;
135 StrengthModifier
= 225;
137 DefaultMainVolume
= 5000;
139 Possibility
= 3; /* CLIVAN; old: 8 */
140 NameSingular
= "dragon";
142 Alias
== "dragon cuirass";
144 MainMaterialConfig
= { 4, DRAGON_HIDE
, MITHRIL
, OCTIRON
, DAMASCUS_STEEL
;}
145 // commented
; CLIVAN
; -- MaterialConfigChances
= { 4, 10, 4, 2, 1; }
146 MaterialConfigChances
= { 4, 10, 1, 1, 0; }
147 InElasticityPenaltyModifier
= 20;
148 EnchantmentPlusChance
= 5;
149 TorsoArmorBitmapPos
= 5, 576;
150 ArmArmorBitmapPos
= 80, 416;
151 AthleteArmArmorBitmapPos
= 80, 448;
152 LegArmorBitmapPos
= 16, 416;
153 IsMaterialChangeable
= false
;
154 IsPolymorphable
= false
;
159 StrengthModifier
= 50;
161 DefaultMainVolume
= 500;
165 NameSingular
= "filthy tunic";
166 MainMaterialConfig
== HESSIAN_CLOTH
;
167 InElasticityPenaltyModifier
= 45;
168 EnchantmentPlusChance
= 5;
169 TorsoArmorBitmapPos
= 32, 736;
170 LegArmorBitmapPos
= 0, 432;
171 /*ArmArmorBitmapPos = 80, 416;
172 AthleteArmArmorBitmapPos = 80, 448;*/
173 AttachedGod
= SCABIES
;
177 Config BROKEN|FILTHY_TUNIC
;
180 StrengthModifier
= 100;
183 EnchantmentPlusChance
= 10;
184 InElasticityPenaltyModifier
= 50;
185 TorsoArmorBitmapPos
= 32, 752;
186 LegArmorBitmapPos
= 0, 432;
187 /*ArmArmorBitmapPos = 80, 496;
188 AthleteArmArmorBitmapPos = 80, 528;
189 LegArmorBitmapPos = 16, 496;*/
194 StrengthModifier
= 200;
196 DefaultMainVolume
= 4000;
199 NameSingular
= "plate mail";
200 FlexibleNameSingular
= "armor";
201 MainMaterialConfig
:= { LEATHER
, HARDENED_LEATHER
, NYMPH_HAIR
, TROLL_HIDE
, OMMEL_HAIR
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, OMMEL_BONE
, OMMEL_TOOTH
, EBONY_WOOD
, KAURI_WOOD
, RATA_WOOD
;}
202 MaterialConfigChances
:= { 5000, 2500, 250, 900, 100, 200, 150, 100, 25, 10, 5, 100, 30, 20; }
203 InElasticityPenaltyModifier
= 20;
204 EnchantmentPlusChance
= 5;
205 TorsoArmorBitmapPos
= 32, 416;
206 ArmArmorBitmapPos
= 80, 416;
207 AthleteArmArmorBitmapPos
= 80, 448;
208 LegArmorBitmapPos
= 16, 416;
211 Config BROKEN|PLATE_MAIL
;
214 StrengthModifier
= 100;
217 MainMaterialConfig
= { 6, NYMPH_HAIR
, OMMEL_HAIR
, IRON
, STEEL
, METEORIC_STEEL
, DRAGON_HIDE
; }
218 MaterialConfigChances
= { 6, 250, 100, 250, 100, 25, 10; } // CLIVAN
219 // MaterialConfigChances
= { 6, 250, 100, 0, 100, 25, 10; }
220 EnchantmentPlusChance
= 10;
221 InElasticityPenaltyModifier
= 25;
222 TorsoArmorBitmapPos
= 32, 496;
223 ArmArmorBitmapPos
= 80, 496;
224 AthleteArmArmorBitmapPos
= 80, 528;
225 LegArmorBitmapPos
= 16, 496;