more potion types and meelee weapons from comm. fork (and light frog blood)
[k8-i-v-a-n.git] / script / items / belt.dat
blob91c4f387ef16ab4115fd627c7f1a4d878e9f528f
1 belt /* armor-> */
3 DefaultSize = 150;
4 Possibility = 250;
5 WeaponCategory = WHIPS;
6 Category = BELT;
7 DefaultMainVolume = 250;
8 StrengthModifier = 100;
9 BitmapPos = 32, 384;
10 NameSingular = "belt";
11 MainMaterialConfig := { HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; }
12 MaterialConfigChances := { 1500, 500, 250, 100; }
13 Roundness = 10;
14 FormModifier = 5; /* this is multiplied by MainMaterial's flexibility */
15 WieldedBitmapPos = 160, 224;
16 BeltBitmapPos = 48, 432;
17 CanBeBroken = true;
18 EnchantmentPlusChance = 10;
19 DamageFlags = SLASH;
20 IsSadistWeapon = true;
22 Config BROKEN;
24 DefaultSize = 150;
25 Possibility = 25;
26 MainMaterialConfig := { TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE, MITHRIL; }
27 MaterialConfigChances := { 500, 250, 100, 25, 10; }
28 BitmapPos = 80, 384;
29 EnchantmentPlusChance = 20;
30 BeltBitmapPos = 48, 512;
33 Config BELT_OF_CARRYING;
35 Possibility = 5;
36 PostFix = "of carrying";
37 AffectsCarryingCapacity = true;
38 Price = 75;
39 BaseEnchantment = 1;
40 PriceIsProportionalToEnchantment = true;
41 AttachedGod = MELLIS;
42 MainMaterialConfig == FABRIC; /*k8: was TROLL_HIDE*/
43 MaterialConfigChances == 100;
44 EnchantmentPlusChance = 2;
47 Config BROKEN|BELT_OF_CARRYING;
49 DefaultSize = 150;
50 Possibility = 20;
51 AffectsCarryingCapacity = false;
52 Price = 25;
53 BitmapPos = 80, 384;
54 EnchantmentPlusChance = 4;
55 BeltBitmapPos = 48, 512;
58 Config BELT_OF_LEVITATION;
60 DefaultMainVolume = 1; /* CLIVAN */
61 Possibility = 0;
62 PostFix = "of levitation";
63 GearStates = LEVITATION;
64 Price = 500;
65 AttachedGod = SILVA;
66 MainMaterialConfig == ANGEL_HAIR;
67 MaterialConfigChances == 100;
68 EnchantmentPlusChance = 0;
71 Config BROKEN|BELT_OF_LEVITATION;
73 DefaultMainVolume = 1; /* CLIVAN */
74 DefaultSize = 150;
75 GearStates = 0;
76 Price = 100;
77 BitmapPos = 80, 384;
78 BeltBitmapPos = 48, 512;
81 Config BELT_OF_PROTECTION;
83 DefaultMainVolume = 300;
84 StrengthModifier = 150;
85 Possibility = 5;
86 PostFix = "of protection";
87 Price = 100;
88 AttachedGod = ATAVUS;
89 MainMaterialConfig := { IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
90 MaterialConfigChances := { 1000, 100, 10, 5, 1; }
93 Config BROKEN|BELT_OF_PROTECTION;
95 Possibility = 2;
96 Price = 50;
97 BitmapPos = 80, 384;
98 BeltBitmapPos = 48, 512;
101 Config BELT_OF_GIANT_STRENGTH;
103 Possibility = 5;
104 PostFix = "of giant strength";
105 Price = 500;
106 AffectsArmStrength = true;
107 AffectsLegStrength = true;
108 BaseEnchantment = 1;
109 PriceIsProportionalToEnchantment = true;
110 AttachedGod = CRUENTUS;
111 MainMaterialConfig == TROLL_HIDE;
112 MaterialConfigChances == 100;
113 EnchantmentPlusChance = 2;
114 Alias = { 2, "belt of strength", "strength"; }
117 Config BROKEN|BELT_OF_GIANT_STRENGTH;
119 Possibility = 3;
120 AffectsArmStrength = false;
121 AffectsLegStrength = false;
122 Price = 100;
123 BitmapPos = 80, 384;
124 BeltBitmapPos = 48, 512;
125 EnchantmentPlusChance = 4;
128 Config BELT_OF_REGENERATION;
130 Possibility = 2;
131 PostFix = "of regeneration";
132 GearStates = REGENERATION;
133 Price = 100;
134 AttachedGod = SCABIES;
135 MainMaterialConfig == TROLL_HIDE;
136 MaterialConfigChances == 100;
137 EnchantmentPlusChance = 2;
138 Alias == "regeneration";
141 Config BROKEN|BELT_OF_REGENERATION;
143 Possibility = 3;
144 GearStates = 0;
145 Price = 50;
146 BitmapPos = 80, 384;
147 BeltBitmapPos = 48, 512;
148 EnchantmentPlusChance = 4;