1 banana
/* materialcontainer-> */
4 WeaponCategory
= BLUNT_WEAPONS
;
5 DefaultMainVolume
= 40;
6 DefaultSecondaryVolume
= 150;
12 NameSingular
= "banana";
13 MainMaterialConfig
== BANANA_PEEL
;
14 SecondaryMaterialConfig
== BANANA_FLESH
;
18 /* MinCharges & MaxCharges overridden */
20 WieldedBitmapPos
= 160, 320;
23 IsSadistWeapon
= true
;
29 WieldedBitmapPos
= 176, 320;