more potion types and meelee weapons from comm. fork (and light frog blood)
[k8-i-v-a-n.git] / script / items / banana.dat
blobe50d3d3744e1323f7c1a1f1eefea39a5b23cc72d
1 banana /* materialcontainer-> */
3 Possibility = 150;
4 WeaponCategory = BLUNT_WEAPONS;
5 DefaultMainVolume = 40;
6 DefaultSecondaryVolume = 150;
7 StrengthModifier = 75;
8 Category = FOOD;
9 BitmapPos = 0, 112;
10 FormModifier = 25;
11 DefaultSize = 20;
12 NameSingular = "banana";
13 MainMaterialConfig == BANANA_PEEL;
14 SecondaryMaterialConfig == BANANA_FLESH;
15 Alias == "gun";
16 Roundness = 15;
17 CanBeBroken = true;
18 /* MinCharges & MaxCharges overridden */
19 AttachedGod = NEFAS;
20 WieldedBitmapPos = 160, 320;
21 AllowEquip = false;
22 IsValuable = false;
23 IsSadistWeapon = true;
25 Config BROKEN;
27 Possibility = 10;
28 BitmapPos = 32, 272;
29 WieldedBitmapPos = 176, 320;