fix: breaking coffin can ABORTs; changet PutTo to PutToOrNear
[k8-i-v-a-n.git] / Script / item_21.dat
blob0beabe5383d9019d34aa990956709782c5807c22
1 /* rapier and knuckle by Neonivek */
3 Extend meleeweapon
5 Config KNUCKLE;
7 DefaultSize = 30;
8 Possibility = 90;
9 WeaponCategory = UNARMED;
10 DefaultMainVolume = 25;
11 DefaultSecondaryVolume = 0;
12 BitmapPos = 112, 368;
13 FormModifier = 80;
14 StrengthModifier = 100;
15 NameSingular = "knuckle";
16 MainMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
17 SecondaryMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
18 MaterialConfigChances = { 9, 100, 500, 500, 200, 200, 50, 20, 10, 5; }
19 Roundness = 40;
20 AttachedGod = CRUENTUS;
21 WieldedBitmapPos = 160, 416;
22 EnchantmentPlusChance = 20;
25 Config BROKEN|KNUCKLE;
27 Possibility = 20;
28 BitmapPos = 112, 400;
29 WieldedBitmapPos = 176, 416;
30 MainMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
31 SecondaryMaterialConfig = { 9, EBONY_WOOD, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, SILVER, GOLD; }
32 MaterialConfigChances = { 9, 100, 500, 500, 200, 200, 50, 20, 10, 5; }
33 EnchantmentPlusChance = 40;
36 Config RAPIER;
38 DefaultSize = 50;
39 Possibility = 50;
40 WeaponCategory = SMALL_SWORDS;
41 DefaultMainVolume = 40;
42 DefaultSecondaryVolume = 30;
43 BitmapPos = 64, 352;
44 FormModifier = 100;
45 StrengthModifier = 40;
46 NameSingular = "rapier";
47 MainMaterialConfig = { 6, IRON, STEEL, MITHRIL, SILVER, ARCANITE, EBONY_WOOD; }
48 SecondaryMaterialConfig = { 6, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
49 MaterialConfigChances = {6, 500, 200, 100, 10, 5, 2; }
50 Roundness = 20;
51 AttachedGod = LORICATUS;
52 WieldedBitmapPos = 160, 384;
53 EnchantmentPlusChance = 30;
54 DamageFlags = PIERCE;
57 Config BROKEN|RAPIER;
59 Possibility = 20;
60 BitmapPos = 112, 384;
61 WieldedBitmapPos = 176, 416;
62 MainMaterialConfig = { 6, IRON, STEEL, MITHRIL, SILVER, ARCANITE, EBONY_WOOD; }
63 SecondaryMaterialConfig = { 6, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
64 MaterialConfigChances = {6, 500, 200, 100, 10, 5, 2; }
65 EnchantmentPlusChance = 40;