`RandomChance` type, and two new item fields: `MagicEffectChance`, `MagicEffectDuration`
[k8-i-v-a-n.git] / script / glterra.dat
blob943304bde84be58c03c08905afde1d4909c433cd
1 /*
3 * Iter Vehemens ad Necem (IVAN)
4 * Copyright (C) Timo Kiviluoto
5 * Released under the GNU General
6 * Public License
8 * See LICENSING which should be included
9 * along with this file for more details
14 * NOTICE!!!
16 * This file contains SPOILERS, which might ruin your IVAN experience
17 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
18 * OBSCURE BUGS if you don't know what you're doing. So from here on,
19 * proceed at your own risk!
22 /* Numerical glterrain data loaded during game startup */
24 /* Default values: */
25 glterrain
27 /* Obligatory: BitmapPos */
28 UsesLongArticle = false;
29 Adjective = "";
30 UsesLongAdjectiveArticle = false;
31 /* Obligatory: NameSingular */
32 /* NameSingular + "s" by default: NamePlural */
33 PostFix = "";
34 ArticleMode = 0;
35 /* Obligatory: MainMaterialConfig */
36 /* Obligatory: SecondaryMaterialConfig */
37 /* Obligatory if multiple material configurations defined: MaterialConfigChances */
38 IsAbstract = true; /* This is false by default and does not inherit! */
39 OKVisualEffects = NONE;
40 MaterialColorB = 0;
41 MaterialColorC = 0;
42 MaterialColorD = 0;
43 SitMessage = "You sit for some time. Nothing happens.";
44 ShowMaterial = true;
45 AttachedGod = NONE;
46 HasSecondaryMaterial = false;
47 UseBorderTiles = false;
48 BorderTilePriority = 0;