2 * WARNING! be sure to add ALL team definitions, even empty ones (see PLAYER_TEAM and MONSTER_TEAM as example)!
5 * Description of hard-coded teams:
6 * 0 == PLAYER_TEAM == Player and pets
7 * 1 == MONSTER_TEAM == Monsters, default relation to other teams == hostile
8 * 2 == ATTNAM_TEAM == Residents of Attnam
9 * 3 == SUMO_TEAM == Huang Ming Pong during an arena figth
10 * 4 == VALPURUS_ANGEL_TEAM
11 * 5 == GC_SHOPKEEPER_TEAM == shopkeeper in GC
12 * 6 == IVAN_TEAM == Ivan the Communist team
13 * 7 == NEW_ATTNAM_TEAM == natives and ostriches of New Attnam
14 * 8 == COLONIST_TEAM == colonists of New Attnam
15 * 9 == TOURIST_GUIDE_TEAM == dummy team which holds the village elder, who tourists follow
16 * 10 == TOURIST_TEAM == tourists of New Attnam
17 * 11 == BETRAYED_TEAM == pets which the player has angered
19 * 13 == KHARAZ_ARAD_TEAM
20 * 14 == FORESTMAN_TEAM
21 * 15 == SOLICITUS_TEAM
35 Relation PLAYER_TEAM
, UNCARING
;
41 Relation PLAYER_TEAM
, HOSTILE
;
44 Team VALPURUS_ANGEL_TEAM
; /* Spawned hostile angels */
46 Relation PLAYER_TEAM
, HOSTILE
;
47 Relation MONSTER_TEAM
, UNCARING
;
50 Team GC_SHOPKEEPER_TEAM
; /* Dungeon shopkeepers */
52 Relation MONSTER_TEAM
, UNCARING
;
68 Relation NEW_ATTNAM_TEAM
, FRIEND
;
71 Team TOURIST_GUIDE_TEAM
;
73 Relation NEW_ATTNAM_TEAM
, FRIEND
;
74 Relation COLONIST_TEAM
, FRIEND
;
80 Relation NEW_ATTNAM_TEAM
, FRIEND
;
81 Relation COLONIST_TEAM
, FRIEND
;
87 Relation PLAYER_TEAM
, HOSTILE
;
93 Relation PLAYER_TEAM
, FRIEND
;
97 Team KHARAZ_ARAD_TEAM
;
99 Relation PLAYER_TEAM
, FRIEND
;
105 Relation MONSTER_TEAM
, UNCARING
;
111 Relation MONSTER_TEAM
, UNCARING
;
117 Relation MONSTER_TEAM
, UNCARING
;