no more explicit dungeon and team counters!
[k8-i-v-a-n.git] / Script / chars / oree.dat
blobb38b851ca54914abf27be08665515ad55243ec77
1 oree
3 DefaultArmStrength = 40;
4 DefaultLegStrength = 40;
5 DefaultDexterity = 80;
6 DefaultAgility = 80;
7 DefaultEndurance = 25;
8 DefaultPerception = 30;
9 DefaultIntelligence = 30;
10 DefaultWisdom = 20;
11 DefaultCharisma = 3;
12 DefaultMana = 30;
13 TamingDifficulty = NO_TAMING;
14 IsNameable = false;
15 IsUnique = true;
16 HeadBitmapPos = 96, 32;
17 TorsoBitmapPos = 48, 160;
18 ArmBitmapPos = 80, 160;
19 LegBitmapPos = 16, 144;
20 ClothColor = rgb16(30, 20, 0);
21 SkinColor = rgb16(180, 0, 0);
22 EyeColor = rgb16(100, 0, 0);
23 TotalVolume = 120000;
24 TotalSize = 225;
25 CanRead = true;
26 NameSingular = "blood daemon king";
27 IsPolymorphable = false;
28 AttackStyle = USE_ARMS|USE_LEGS|USE_HEAD;
29 BaseUnarmedStrength = 1250;
30 BaseKickStrength = 2500;
31 BaseBiteStrength = 6000;
32 Alias == "Oree";
33 ClassStates = INVISIBLE|INFRA_VISION|ESP;
34 Helmet = DIAMOND helmet { Enchantment = 3; }
35 Cloak = PHOENIX_FEATHER cloak { Enchantment = 3; }
36 Belt = ARCANITE belt { Enchantment = 3; }
37 BodyArmor = goldeneagleshirt;
38 RightGauntlet = NYMPH_HAIR gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 3; }
39 RightBoot = OMMEL_HAIR boot(BOOT_OF_AGILITY) { Enchantment = 3; }
40 KnownCWeaponSkills = { 3, UNARMED, KICK, BITE; }
41 CWeaponSkillHits = { 3, 2000, 2000, 2000; }
42 PanicLevel = 0;
43 CanBeCloned = false;
44 Inventory == can { MainMaterial = IRON { Volume = 10; } SecondaryMaterial = PEPSI { Volume = 330; } }
45 DefaultName = "Oree";
46 HostileReplies == "@Dd laughs: \"No time for small talk. Time to drink blood!\"";
47 FriendlyReplies == "@Dd grumbles angrily: \"I really hate it when people cheat IVAN. It spoils them and takes away the thrill and mystery of it.\"";
48 FleshMaterial = DAEMON_FLESH;
49 DeathMessage = "@Dd vomits blood for one last time and then dies.";
50 AttachedGod = MORTIFER;
51 CanBeConfused = false;
52 WieldedPosition = 0, -1;
53 BiteCapturesBodyPart = false;
54 VomitMaterial = ACIDOUS_BLOOD;
55 BloodMaterial = ACIDOUS_BLOOD;
56 SweatMaterial = ACIDOUS_BLOOD;
57 IsImmuneToItemTeleport = true;
58 AllowUnconsciousness = false;
59 DisplacePriority = 8;
60 VomittingIsUnhealthy = false;
61 IsSadist = true;
62 UndeadVersions = false;