3 DefaultArmStrength
= 15;
4 DefaultLegStrength
= 15;
8 DefaultPerception
= 18;
9 DefaultIntelligence
= 7;
13 SkinColor
= rgb16
(48, 48, 48);
14 EyeColor
= rgb16
(200, 200, 0);
15 ClothColor
= rgb16
(180, 120, 80);
16 BeltColor
= rgb16
(72, 60, 24);
17 LegMainColor
= rgb16
(96, 80, 48);
18 HeadBitmapPos
= 112, 192;
19 TorsoBitmapPos
= 48, 0;
20 ArmBitmapPos
= 80, 32;
21 LegBitmapPos
= 0, 240;
24 UsesLongArticle
= true
;
26 CanBeGenerated
= true
;
28 BodyArmor
= TROLL_HIDE bodyarmor
(PLATE_MAIL
);
29 RightWielded
= BRONZE meleeweapon
(AXE
);
30 LeftWielded
= BRONZE meleeweapon
(AXE
);
31 KnownCWeaponSkills
== AXES
;
32 CWeaponSkillHits
== 50;
33 RightSWeaponSkillHits
= 20;
34 LeftSWeaponSkillHits
= 20;
35 ClassStates
= GAS_IMMUNITY|INFRA_VISION
;
37 HostileReplies
== "\"Nice scalp! Me want it!\"";
38 FriendlyReplies
== "\"Has you seen any elf or dwarf? Me hungry.\"";
39 FleshMaterial
= ORC_FLESH
;
40 AttachedGod
= CRUENTUS
;
41 WieldedPosition
= -1, -1;
43 ScienceTalkPossibility
= 25;
44 ScienceTalkIntelligenceModifier
= 1;
45 ScienceTalkWisdomModifier
= 1;
46 ScienceTalkIntelligenceRequirement
= 3;
47 ScienceTalkWisdomRequirement
= 3;
51 "killing", "murder", "rape", "torture", "burns",
52 "cannibalism", "slaughtering", "malice", "axes", "blood";
58 HairColor
= rgb16
(200, 0, 0);
59 ClothColor
= rgb16
(72, 72, 72);
60 LegMainColor
= rgb16
(48, 48, 48);
61 LegSpecialColor
= rgb16
(96, 64, 32);
62 HeadBitmapPos
= 112, 176;
63 TorsoBitmapPos
= 48, 32;
64 ArmBitmapPos
= 80, 16;
65 LegBitmapPos
= 0, 224;
67 Helmet
= MITHRIL helmet
(FULL_HELMET
) { Enchantment
= 1; }
68 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
69 RightWielded
= MITHRIL meleeweapon
(HALBERD
) { Enchantment
= 2; }
71 KnownCWeaponSkills
== POLE_ARMS
;
72 CWeaponSkillHits
== 1000;
73 RightSWeaponSkillHits
= 500;
74 NameSingular
= "orc general";
76 Inventory
= { 2, potion
{ SecondaryMaterial
= HEALING_LIQUID
; Chance
= 10; }, Random
{ Category
= RING
; Chance
= 10; } }
82 HairColor
= rgb16
(200, 0, 200);
83 ClothColor
= rgb16
(48, 48, 48);
84 LegMainColor
= rgb16
(32, 32, 32);
85 LegSpecialColor
= rgb16
(80, 48, 16);
86 HeadBitmapPos
= 112, 176;
87 TorsoBitmapPos
= 48, 32;
88 ArmBitmapPos
= 80, 16;
89 LegBitmapPos
= 0, 224;
91 Helmet
= MITHRIL helmet
(FULL_HELMET
) { Enchantment
= 2; }
92 Cloak
= ANGEL_HAIR cloak
{ Enchantment
= 2; }
93 BodyArmor
= DRAGON_HIDE bodyarmor
(PLATE_MAIL
) { Enchantment
= 2; }
94 RightWielded
= RUBY meleeweapon
(HALBERD
) { Enchantment
= 3; }
95 LeftRing
= ring
(RING_OF_TELEPORT_CONTROL
);
97 Belt
= RUBY belt
{ Enchantment
= 2; }
98 RightGauntlet
= DRAGON_HIDE gauntlet
(GAUNTLET_OF_STRENGTH
) { Enchantment
= 2; }
99 RightBoot
= SPIDER_SILK boot
{ Enchantment
= 2; }
101 KnownCWeaponSkills
== POLE_ARMS
;
102 CWeaponSkillHits
== 2000;
103 RightSWeaponSkillHits
= 1000;
104 NameSingular
= "orc marshal";
108 DefaultName
= "Ur-Khan";
109 DangerModifier
= 1500;
112 IsPolymorphable
= false
;
113 TotalVolume
= 150000;
114 // CLIVAN
; old
-- Inventory
= { 4, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; } }
115 Inventory
= { 5, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, potion
{ SecondaryMaterial
= OMMEL_URINE
; }, solstone
;}
116 CanBeConfused
= false
;
118 ElectricityResistance
= 30;
119 EnergyResistance
= 30;
120 IsImmuneToItemTeleport
= true
;
122 AllowUnconsciousness
= false
;
123 TamingDifficulty
= 35;
124 UndeadVersions
= false
;
125 IsImmuneToWhipOfThievery
= true
;
130 HairColor
= rgb16
(0, 200, 0);
131 ClothColor
= rgb16
(96, 96, 96);
132 LegMainColor
= rgb16
(72, 72, 72);
133 LegSpecialColor
= rgb16
(112, 80, 48);
134 HeadBitmapPos
= 112, 176;
135 TorsoBitmapPos
= 48, 32;
136 ArmBitmapPos
= 80, 16;
137 LegBitmapPos
= 0, 224;
139 Helmet
= STEEL helmet
(FULL_HELMET
);
140 BodyArmor
= STEEL bodyarmor
(CHAIN_MAIL
);
141 RightWielded
= STEEL meleeweapon
(HALBERD
) { Enchantment
= 1; }
143 KnownCWeaponSkills
== POLE_ARMS
;
144 CWeaponSkillHits
== 500;
145 RightSWeaponSkillHits
= 200;
146 NameSingular
= "orc officer";
152 TorsoBitmapPos
= 48, 48;
154 Helmet
= BRONZE helmet
;
155 BodyArmor
= BRONZE bodyarmor
(CHAIN_MAIL
);
156 RightWielded
= IRON meleeweapon
(AXE
);
157 LeftWielded
= IRON meleeweapon
(AXE
);
158 CWeaponSkillHits
== 100;
159 RightSWeaponSkillHits
= 50;
160 LeftSWeaponSkillHits
= 50;
161 NameSingular
= "orc slaughterer";
163 Inventory
== potion
{ SecondaryMaterial
= TROLL_BLOOD
; Chance
= 10; }
168 HairColor
= rgb16
(120, 120, 120);
169 HeadBitmapPos
= 112, 176;
170 TorsoBitmapPos
= 48, 48;
172 Helmet
= IRON helmet
(FULL_HELMET
);
173 BodyArmor
= IRON bodyarmor
(CHAIN_MAIL
);
174 RightWielded
= IRON meleeweapon
(HALBERD
);
176 KnownCWeaponSkills
== POLE_ARMS
;
177 CWeaponSkillHits
== 200;
178 RightSWeaponSkillHits
= 100;
179 NameSingular
= "orc squad leader";