3 DefaultArmStrength
= 10;
4 DefaultLegStrength
= 10;
8 DefaultPerception
= 18;
9 DefaultIntelligence
= 15;
13 SkinColor
= rgb16
(60, 120, 120);
14 EyeColor
= rgb16
(180, 180, 0);
15 HairColor
= rgb16
(35, 35, 35);
16 ClothColor
= rgb16
(48, 48, 48);
17 LegMainColor
= rgb16
(111, 74, 37);
18 HeadBitmapPos
= 112, 208;
19 TorsoBitmapPos
= 48, 176;
20 ArmBitmapPos
= 64, 176;
21 LegBitmapPos
= 16, 112;
25 NameSingular
= "alchemist";
26 CanBeGenerated
= true
;
28 RightWielded
= BALSA_WOOD BALSA_WOOD meleeweapon
(QUARTER_STAFF
) { Enchantment
= 1; }
29 KnownCWeaponSkills
== POLE_ARMS
;
30 CWeaponSkillHits
== 20;
31 RightSWeaponSkillHits
= 10;
33 FleshMaterial
= KOBOLD_FLESH
;
34 DeathMessage
= "@Dd dies yelling like a tortured hyena.";
35 WieldedPosition
= 0, -1;
36 IsExtraFragile
= true
;
38 /*ClassStates = INFRA_VISION;*/
39 AttachedGod
= INFUSCOR
;
40 Cloak
= LEATHER cloak
;
41 Helmet
= LEATHER helmet
;
42 BodyArmor
= LEATHER bodyarmor
(PLATE_MAIL
) { Enchantment
= -1; }
44 HPRequirementForGeneration
= 50;
45 DayRequirementForGeneration
= 2;
47 PolymorphIntelligenceRequirement
= -10;