"modularized" scripts
[k8-i-v-a-n.git] / script / _default / chars / alchemist.dat
blobd8827159f546f81218fd1110cba34372c50145c5
1 alchemist
3 DefaultArmStrength = 10;
4 DefaultLegStrength = 10;
5 DefaultDexterity = 12;
6 DefaultAgility = 18;
7 DefaultEndurance = 10;
8 DefaultPerception = 18;
9 DefaultIntelligence = 15;
10 DefaultWisdom = 10;
11 DefaultCharisma = 4;
12 DefaultMana = 20;
13 SkinColor = rgb16(60, 120, 120);
14 EyeColor = rgb16(180, 180, 0);
15 HairColor = rgb16(35, 35, 35);
16 ClothColor = rgb16(48, 48, 48);
17 LegMainColor = rgb16(111, 74, 37);
18 HeadBitmapPos = 112, 208;
19 TorsoBitmapPos = 48, 176;
20 ArmBitmapPos = 64, 176;
21 LegBitmapPos = 16, 112;
22 TotalVolume = 30000;
23 TotalSize = 90;
24 Adjective = "kobold";
25 NameSingular = "alchemist";
26 CanBeGenerated = true;
27 Sex = UNDEFINED;
28 RightWielded = BALSA_WOOD BALSA_WOOD meleeweapon(QUARTER_STAFF) { Enchantment = 1; }
29 KnownCWeaponSkills == POLE_ARMS;
30 CWeaponSkillHits == 20;
31 RightSWeaponSkillHits = 10;
32 PanicLevel = 50;
33 FleshMaterial = KOBOLD_FLESH;
34 DeathMessage = "@Dd dies yelling like a tortured hyena.";
35 WieldedPosition = 0, -1;
36 IsExtraFragile = true;
37 CanRead = true;
38 /*ClassStates = INFRA_VISION;*/
39 AttachedGod = INFUSCOR;
40 Cloak = LEATHER cloak;
41 Helmet = LEATHER helmet;
42 BodyArmor = LEATHER bodyarmor(PLATE_MAIL) { Enchantment = -1; }
43 DangerModifier = 100;
44 HPRequirementForGeneration = 50;
45 DayRequirementForGeneration = 2;
46 Frequency = 1000;
47 PolymorphIntelligenceRequirement = -10;
48 IsAlcoholic = true;