scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / materials / ironalloy.dat
blobb183fec212909a1024b56ca2cd6a5bed896a5e4f
1 ironalloy /* metals that rust */
3 ConsumeType = CT_METAL;
4 AttachedGod = LORICATUS;
5 CategoryFlags = Base|IS_METAL|IS_GOLEM_MATERIAL;
7 Config ADAMANT;
9 StrengthValue = 350;
10 ConsumeType = CT_METAL;
11 // CLIVAN; old -- Density = 10000;
12 Density = 5000;
13 Color = rgb16(220, 220, 240);
14 // CLIVAN; old -- PriceModifier = 6000;
15 PriceModifier = 10000;
16 NameStem = "adamant";
17 AdjectiveStem = "adamantine";
18 AttachedGod = LORICATUS;
19 // CLIVAN; old -- RustModifier = 25;
20 RustModifier = 15;
21 IntelligenceRequirement = 40;
22 HardenedMaterial = VALPURIUM;
23 CommonFlags = Base|IS_VALUABLE;
24 NameFlags = Base|USE_AN;
25 CategoryFlags = Base|IS_SPARKLING;
28 Config DAMASCUS_STEEL;
30 // CLIVAN; old -- StrengthValue = 400;
31 StrengthValue = 175;
32 ConsumeType = CT_METAL;
33 // CLIVAN; old -- Density = 5000;
34 Density = 10000;
35 Color = rgb16(80, 80, 80);
36 // CLIVAN; old -- PriceModifier = 10000;
37 PriceModifier = 500;
38 NameStem = "damascus steel";
39 AttachedGod = LORICATUS;
40 // CLIVAN; old -- RustModifier = 5;
41 // CLIVAN; old -- HardenedMaterial = VALPURIUM;
42 RustModifier = 25;
43 HardenedMaterial = ADAMANT;
44 SoftenedMaterial = METEORIC_STEEL;
45 // CLIVAN; old -- IntelligenceRequirement = 60;
46 IntelligenceRequirement = 20;
47 CommonFlags = Base|IS_VALUABLE;
50 Config IRON;
52 StrengthValue = 100;
53 Density = 8000;
54 Color = rgb16(96, 96, 96);
55 PriceModifier = 40;
56 NameStem = "iron";
57 RustModifier = 100;
58 HardenedMaterial = STEEL;
59 SoftenedMaterial = BRONZE;
60 IntelligenceRequirement = 5;
61 NameFlags = Base|USE_AN;
64 Config METEORIC_STEEL;
66 StrengthValue = 150;
67 ConsumeType = CT_METAL;
68 Density = 7000;
69 Color = rgb16(160, 160, 160);
70 PriceModifier = 250;
71 NameStem = "meteoric steel";
72 AttachedGod = LORICATUS;
73 RustModifier = 50;
74 // CLIVAN; old -- HardenedMaterial = ADAMANT;
75 HardenedMaterial = DAMASCUS_STEEL;
76 SoftenedMaterial = STEEL;
77 IntelligenceRequirement = 15;
78 CommonFlags = Base|IS_VALUABLE;
81 Config STEEL;
83 StrengthValue = 125;
84 ConsumeType = CT_METAL;
85 Density = 7500;
86 Color = rgb16(128, 128, 128);
87 PriceModifier = 40;
88 NameStem = "steel";
89 AttachedGod = LORICATUS;
90 RustModifier = 75;
91 HardenedMaterial = METEORIC_STEEL;
92 SoftenedMaterial = IRON;
93 IntelligenceRequirement = 10;
94 CommonFlags = Base|IS_VALUABLE;