scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / items / vormav.dat
blob5113d2f11b2bfa1cee4bf9c8341f7e4b2d617748
1 vormav {
2 DefaultSize = 60;
3 Possibility = 0;
4 WeaponCategory = AXES;
5 DefaultMainVolume = 200;
6 DefaultSecondaryVolume = 500;
7 StrengthModifier = 80;
8 BitmapPos = 16, 256;
9 FormModifier = 140;
10 NameSingular = "axe";
11 PostFix = "named Vormav";
12 MainMaterialConfig == ILLITHIUM;
13 SecondaryMaterialConfig == RUBY;
14 Roundness = 20;
15 IsTwoHanded = true;
16 Alias == "Vormav";
17 ArticleMode = FORCE_THE;
18 CanBeCloned = false;
19 CanBeMirrored = true;
20 Price = 500;
21 AttachedGod = LORICATUS;
22 WieldedBitmapPos = 160, 176;
23 EnchantmentPlusChance = 2;
24 DamageFlags = SLASH;
25 GearStates = HASTE|INFRA_VISION|ESP;
27 Config BROKEN;
29 Possibility = 0;
30 BitmapPos = 32, 176;
31 Price = 100;
32 WieldedBitmapPos = 176, 176;
33 EnchantmentPlusChance = 4;
34 GearStates = 0;