scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / items / vacuumblade.dat
blob762b27307f2a5ee266bf8121cdbcd5baf21e6ba9
1 vacuumblade /* meleeweapon-> */
3 DefaultSize = 120;
4 Possibility = 1;
5 WeaponCategory = LARGE_SWORDS;
6 DefaultMainVolume = 130;
7 DefaultSecondaryVolume = 45;
8 BitmapPos = 16, 336;
9 FormModifier = 110;
10 StrengthModifier = 100;
11 NameSingular = "blade";
12 Adjective = "vacuum";
13 MainMaterialConfig == VACUUM_BLADE_AIR;
14 SecondaryMaterialConfig == VACUUM_BLADE_AIR;
15 MaterialConfigChances = { 5, 1000, 750, 100, 25, 25; }
16 Roundness = 0;
17 BaseEmitation = rgb24(150, 120, 90);
18 Price = 250;
19 AttachedGod = SILVA;
20 WieldedBitmapPos = 160, 16;
21 EnchantmentPlusChance = 2;
22 DamageFlags = SLASH|PIERCE;
23 IsTwoHanded = false;
24 CanBeCloned = false;
25 CanBeMirrored = true;
26 CanBeBroken = false;
27 CanBeEnchanted = false;
28 IsMaterialChangeable = false;