scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / items / stick.dat
blob354377975a1f46db80ddfbdad72bd25736437be8
1 stick
3 DefaultSize = 50;
4 Possibility = 0;
5 WeaponCategory = BLUNT_WEAPONS;
6 Category = MISC;
7 DefaultMainVolume = 150;
8 StrengthModifier = 75;
9 BitmapPos = 80, 240;
10 FormModifier = 40;
11 NameSingular = "stick";
12 MainMaterialConfig = { 7, BALSA_WOOD, PINE_WOOD, FIR_WOOD, BIRCH_WOOD, OAK_WOOD, TEAK_WOOD, EBONY_WOOD; }
13 MaterialConfigChances = { 7, 100, 350, 300, 250, 200, 150, 100; }
14 OKVisualEffects = MIRROR|FLIP;
15 Roundness = 10;
16 AttachedGod = NONE;
17 WieldedBitmapPos = 160, 352;
18 IsValuable = false;