5 WeaponCategory
= BLUNT_WEAPONS
;
7 DefaultMainVolume
= 150;
11 NameSingular
= "stick";
12 MainMaterialConfig
= { 7, BALSA_WOOD
, PINE_WOOD
, FIR_WOOD
, BIRCH_WOOD
, OAK_WOOD
, TEAK_WOOD
, EBONY_WOOD
; }
13 MaterialConfigChances
= { 7, 100, 350, 300, 250, 200, 150, 100; }
14 OKVisualEffects
= MIRROR|FLIP
;
17 WieldedBitmapPos
= 160, 352;