scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / items / potion.dat
blob7eee795e347fa766a37ef48a05025e05a6e0c25e
1 potion /* materialcontainer-> */
3 DefaultSize = 30;
4 Possibility = 800;
5 WeaponCategory = BLUNT_WEAPONS;
6 Category = POTION;
7 DefaultMainVolume = 60;
8 DefaultSecondaryVolume = 1000;
9 StrengthModifier = 50;
10 BitmapPos = 0, 160;
11 FormModifier = 25;
12 NameSingular = "bottle";
13 MainMaterialConfig == GLASS;
14 SecondaryMaterialConfig = { 11, WATER, HEALING_LIQUID, OMMEL_URINE, POISON_LIQUID, VALDEMAR, ANTIDOTE_LIQUID, VODKA, TROLL_BLOOD, OMMEL_SWEAT, OMMEL_TEARS, SULPHURIC_ACID; }
15 MaterialConfigChances = { 11, 75, 50, 5, 50, 2, 10, 5, 25, 5, 5, 25; }
16 Alias = { 2, "potion", "drink"; }
17 Roundness = 70;
18 CanBeBroken = true;
19 AttachedGod = NONE;
20 WieldedBitmapPos = 176, 144;
21 IsValuable = false;
22 TeleportPriority = 200;
23 ThrowItemTypes = THROW_POTION;
24 IsThrowingWeapon = true; //FIXME: k8: shaman can't throw potions without this