1 potion
/* materialcontainer-> */
5 WeaponCategory
= BLUNT_WEAPONS
;
7 DefaultMainVolume
= 60;
8 DefaultSecondaryVolume
= 1000;
12 NameSingular
= "bottle";
13 MainMaterialConfig
== GLASS
;
14 SecondaryMaterialConfig
= { 11, WATER
, HEALING_LIQUID
, OMMEL_URINE
, POISON_LIQUID
, VALDEMAR
, ANTIDOTE_LIQUID
, VODKA
, TROLL_BLOOD
, OMMEL_SWEAT
, OMMEL_TEARS
, SULPHURIC_ACID
; }
15 MaterialConfigChances
= { 11, 75, 50, 5, 50, 2, 10, 5, 25, 5, 5, 25; }
16 Alias
= { 2, "potion", "drink"; }
20 WieldedBitmapPos
= 176, 144;
22 TeleportPriority
= 200;
23 ThrowItemTypes
= THROW_POTION
;
24 IsThrowingWeapon
= true
; //FIXME
: k8
: shaman can
't throw potions without this