1 flamingsword
/* meleeweapon-> */
4 BaseEmitation
= rgb24
(150, 120, 90);
12 WeaponCategory
= LARGE_SWORDS
;
13 DefaultMainVolume
= 200;
14 DefaultSecondaryVolume
= 100;
17 StrengthModifier
= 120;
18 NameSingular
= "knight sword";
19 MainMaterialConfig
= { 7, BONE
, TIN
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
20 SecondaryMaterialConfig
= { 7, BONE
, TIN
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
21 MaterialConfigChances
= { 7, 25, 50, 250, 500, 1000, 250, 25; }
24 AttachedGod
= LEGIFER
;
25 WieldedBitmapPos
= 150, 475;
26 EnchantmentMinusChance
= 10;
27 EnchantmentPlusChance
= 5;
28 DamageFlags
= SLASH|PIERCE
;
31 Config BROKEN|KNIGHT_SWORD
;
35 WieldedBitmapPos
= 176, 80;
36 MainMaterialConfig
= { 7, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DAMASCUS_STEEL
, MITHRIL
, OMMEL_TOOTH
;}
37 SecondaryMaterialConfig
= { 7, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DAMASCUS_STEEL
, MITHRIL
, OMMEL_TOOTH
;}
38 MaterialConfigChances
= { 7, 50, 250, 500, 1000, 250, 25, 25; }
39 EnchantmentMinusChance
= 5;
40 EnchantmentPlusChance
= 10;
47 WeaponCategory
= LARGE_SWORDS
;
48 DefaultMainVolume
= 130;
49 DefaultSecondaryVolume
= 45;
52 StrengthModifier
= 100;
53 NameSingular
= "long sword";
54 MainMaterialConfig
= { 6, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
55 SecondaryMaterialConfig
= { 6, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
56 MaterialConfigChances
= { 6, 1000, 750, 100, 25, 25, 5; }
58 AttachedGod
= CRUENTUS
;
59 WieldedBitmapPos
= 160, 16;
60 EnchantmentPlusChance
= 5;
61 DamageFlags
= SLASH|PIERCE
;
64 Config BROKEN|LONG_SWORD
;
68 WieldedBitmapPos
= 176, 80;
69 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
70 SecondaryMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
71 MaterialConfigChances
= { 4, 0, 25, 25, 10; }
72 EnchantmentPlusChance
= 10;
75 Config TWO_HANDED_SCIMITAR
;
79 WeaponCategory
= LARGE_SWORDS
;
80 DefaultMainVolume
= 400;
81 DefaultSecondaryVolume
= 150;
82 StrengthModifier
= 175;
85 NameSingular
= "two-handed scimitar";
86 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
87 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
88 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
91 AttachedGod
= CRUENTUS
;
92 WieldedBitmapPos
= 176, 112;
93 EnchantmentMinusChance
= 5;
94 EnchantmentPlusChance
= 5;
98 Config BROKEN|TWO_HANDED_SCIMITAR
;
102 WieldedBitmapPos
= 176, 80;
103 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
104 EnchantmentMinusChance
= 10;
105 EnchantmentPlusChance
= 10;
108 Config TWO_HANDED_SWORD
;
112 WeaponCategory
= LARGE_SWORDS
;
113 DefaultMainVolume
= 350;
114 DefaultSecondaryVolume
= 150;
115 StrengthModifier
= 200;
118 NameSingular
= "two-handed sword";
119 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
120 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
121 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
124 AttachedGod
= CRUENTUS
;
125 WieldedBitmapPos
= 160, 16;
126 EnchantmentMinusChance
= 5;
127 EnchantmentPlusChance
= 5;
131 Config BROKEN|TWO_HANDED_SWORD
;
135 WieldedBitmapPos
= 176, 80;
136 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
137 EnchantmentMinusChance
= 10;
138 EnchantmentPlusChance
= 10;