scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / items / flamingsword.dat
blobab845261a9633cb9629bd6e1aeabb9feaf3ef0cf
1 flamingsword /* meleeweapon-> */
3 Adjective = "flaming";
4 BaseEmitation = rgb24(150, 120, 90);
5 IsAbstract = true;
6 CanFlame = true;
8 Config KNIGHT_SWORD;
10 DefaultSize = 120;
11 Possibility = 1;
12 WeaponCategory = LARGE_SWORDS;
13 DefaultMainVolume = 200;
14 DefaultSecondaryVolume = 100;
15 BitmapPos = 110,257;
16 FormModifier = 145;
17 StrengthModifier = 120;
18 NameSingular = "knight sword";
19 MainMaterialConfig = { 7, BONE, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL; }
20 SecondaryMaterialConfig = { 7, BONE, TIN, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL; }
21 MaterialConfigChances = { 7, 25, 50, 250, 500, 1000, 250, 25; }
22 Roundness = 20;
23 IsTwoHanded = true;
24 AttachedGod = LEGIFER;
25 WieldedBitmapPos = 150, 475;
26 EnchantmentMinusChance = 10;
27 EnchantmentPlusChance = 5;
28 DamageFlags = SLASH|PIERCE;
31 Config BROKEN|KNIGHT_SWORD;
33 Possibility = 1;
34 BitmapPos = 110, 279;
35 WieldedBitmapPos = 176, 80;
36 MainMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, OMMEL_TOOTH;}
37 SecondaryMaterialConfig = { 7, BRONZE, IRON, STEEL, METEORIC_STEEL, DAMASCUS_STEEL, MITHRIL, OMMEL_TOOTH;}
38 MaterialConfigChances = { 7, 50, 250, 500, 1000, 250, 25, 25; }
39 EnchantmentMinusChance = 5;
40 EnchantmentPlusChance = 10;
43 Config LONG_SWORD;
45 DefaultSize = 120;
46 Possibility = 8;
47 WeaponCategory = LARGE_SWORDS;
48 DefaultMainVolume = 130;
49 DefaultSecondaryVolume = 45;
50 BitmapPos = 16, 336;
51 FormModifier = 90;
52 StrengthModifier = 100;
53 NameSingular = "long sword";
54 MainMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
55 SecondaryMaterialConfig = { 6, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
56 MaterialConfigChances = { 6, 1000, 750, 100, 25, 25, 5; }
57 Roundness = 10;
58 AttachedGod = CRUENTUS;
59 WieldedBitmapPos = 160, 16;
60 EnchantmentPlusChance = 5;
61 DamageFlags = SLASH|PIERCE;
64 Config BROKEN|LONG_SWORD;
66 Possibility = 4;
67 BitmapPos = 32, 208;
68 WieldedBitmapPos = 176, 80;
69 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
70 SecondaryMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
71 MaterialConfigChances = { 4, 0, 25, 25, 10; }
72 EnchantmentPlusChance = 10;
75 Config TWO_HANDED_SCIMITAR;
77 DefaultSize = 140;
78 Possibility = 1;
79 WeaponCategory = LARGE_SWORDS;
80 DefaultMainVolume = 400;
81 DefaultSecondaryVolume = 150;
82 StrengthModifier = 175;
83 BitmapPos = 0, 16;
84 FormModifier = 160;
85 NameSingular = "two-handed scimitar";
86 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
87 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
88 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
89 Roundness = 15;
90 IsTwoHanded = true;
91 AttachedGod = CRUENTUS;
92 WieldedBitmapPos = 176, 112;
93 EnchantmentMinusChance = 5;
94 EnchantmentPlusChance = 5;
95 DamageFlags = SLASH;
98 Config BROKEN|TWO_HANDED_SCIMITAR;
100 Possibility = 1;
101 BitmapPos = 32, 96;
102 WieldedBitmapPos = 176, 80;
103 MaterialConfigChances = { 4, 0, 250, 25, 25; }
104 EnchantmentMinusChance = 10;
105 EnchantmentPlusChance = 10;
108 Config TWO_HANDED_SWORD;
110 DefaultSize = 150;
111 Possibility = 2;
112 WeaponCategory = LARGE_SWORDS;
113 DefaultMainVolume = 350;
114 DefaultSecondaryVolume = 150;
115 StrengthModifier = 200;
116 BitmapPos = 0, 0;
117 FormModifier = 135;
118 NameSingular = "two-handed sword";
119 MainMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
120 SecondaryMaterialConfig = { 5, IRON, STEEL, METEORIC_STEEL, MITHRIL, OMMEL_TOOTH; }
121 MaterialConfigChances = { 5, 2000, 100, 25, 25, 5; }
122 Roundness = 15;
123 IsTwoHanded = true;
124 AttachedGod = CRUENTUS;
125 WieldedBitmapPos = 160, 16;
126 EnchantmentMinusChance = 5;
127 EnchantmentPlusChance = 5;
128 DamageFlags = SLASH;
131 Config BROKEN|TWO_HANDED_SWORD;
133 Possibility = 2;
134 BitmapPos = 32, 80;
135 WieldedBitmapPos = 176, 80;
136 MaterialConfigChances = { 4, 0, 250, 25, 25; }
137 EnchantmentMinusChance = 10;
138 EnchantmentPlusChance = 10;