scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / items / cloak.dat
blob20dca704b27a347ae82cff8f19158f190ddd21f3
1 cloak /* armor-> */
3 DefaultSize = 200;
4 Possibility = 250;
5 Category = CLOAK;
6 DefaultMainVolume = 2000;
7 StrengthModifier = 125;
8 BitmapPos = 32, 352;
9 FormModifier = 20;
10 NameSingular = "cloak";
11 MainMaterialConfig = { 5, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; }
12 MaterialConfigChances = { 5, 2000, 1000, 500, 250, 100; }
13 Roundness = 60;
14 IsTwoHanded = true;
15 InElasticityPenaltyModifier = 50;
16 AttachedGod = CLEPTIA;
17 WieldedBitmapPos = 160, 144;
18 CanBeBroken = true;
19 CloakBitmapPos = 48, 416;
20 EnchantmentPlusChance = 10;
22 Config BROKEN;
24 Possibility = 25;
25 BitmapPos = 64, 304;
26 InElasticityPenaltyModifier = 40;
27 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
28 MaterialConfigChances = { 4, 500, 250, 100, 25; }
29 EnchantmentPlusChance = 20;
30 CloakBitmapPos = 48, 496;
33 Config CLOAK_OF_ACID_RESISTANCE;
35 Possibility = 10;
36 PostFix = "of acid resistance";
37 Price = 250;
38 AcidResistance = 4;
39 EnchantmentPlusChance = 5;
40 TeleportPriority = 1000;
43 Config BROKEN|CLOAK_OF_ACID_RESISTANCE;
45 Possibility = 1;
46 BitmapPos = 64, 304;
47 InElasticityPenaltyModifier = 40;
48 AcidResistance = 2;
49 Price = 150;
50 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
51 MaterialConfigChances = { 4, 300, 200, 100, 50; }
52 EnchantmentPlusChance = 10;
53 CloakBitmapPos = 48, 496;
56 Config CLOAK_OF_ELECTRICITY_RESISTANCE;
58 Possibility = 15;
59 PostFix = "of electricity resistance";
60 Price = 250;
61 ElectricityResistance = 25;
62 EnchantmentPlusChance = 5;
65 Config BROKEN|CLOAK_OF_ELECTRICITY_RESISTANCE;
67 Possibility = 2;
68 BitmapPos = 64, 304;
69 InElasticityPenaltyModifier = 40;
70 ElectricityResistance = 10;
71 Price = 150;
72 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
73 MaterialConfigChances = { 4, 300, 200, 100, 50; }
74 EnchantmentPlusChance = 10;
75 CloakBitmapPos = 48, 496;
78 Config CLOAK_OF_FIRE_RESISTANCE;
80 Possibility = 20;
81 PostFix = "of fire resistance";
82 Price = 250;
83 FireResistance = 25;
84 EnchantmentPlusChance = 5;
87 Config BROKEN|CLOAK_OF_FIRE_RESISTANCE;
89 Possibility = 2;
90 BitmapPos = 64, 304;
91 InElasticityPenaltyModifier = 40;
92 FireResistance = 10;
93 Price = 150;
94 MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; }
95 MaterialConfigChances = { 4, 300, 200, 100, 50; }
96 EnchantmentPlusChance = 10;
97 CloakBitmapPos = 48, 496;
100 Config CLOAK_OF_INVISIBILITY;
102 Possibility = 1;
103 GearStates = INVISIBLE;
104 PostFix = "of invisibility";
105 Price = 2500;
106 MainMaterialConfig == LEATHER;
107 MaterialConfigChances == 100;
108 EnchantmentPlusChance = 2;
111 Config BROKEN|CLOAK_OF_INVISIBILITY;
113 Possibility = 2;
114 BitmapPos = 64, 304;
115 InElasticityPenaltyModifier = 40;
116 Price = 500;
117 GearStates = 0;
118 EnchantmentPlusChance = 4;
119 CloakBitmapPos = 48, 496;
122 Config CLOAK_OF_WERE_WOLF_FUR;
124 Possibility = 5;
125 NameSingular = "werewolf fur cloak";
126 MainMaterialConfig == WERE_WOLF_FLESH;
127 GearStates = LYCANTHROPY;
128 EnchantmentPlusChance = 5;
129 Alias == "werewolf fur cloak";
132 Config BROKEN|CLOAK_OF_WERE_WOLF_FUR;
134 Possibility = 0;
135 BitmapPos = 64, 304;
136 InElasticityPenaltyModifier = 40;
137 AcidResistance = 2;
138 EnchantmentPlusChance = 10;
139 CloakBitmapPos = 48, 496;