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scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git]
/
Script
/
items
/
bone.dat
blob
3637a9d40ee9c98ad136c61cfa4b7bfab4e56fc4
1
bone
2
{
3
DefaultSize
=
50
;
4
Possibility
=
250
;
5
WeaponCategory
=
BLUNT_WEAPONS
;
6
DefaultMainVolume
=
500
;
7
StrengthModifier
=
80
;
8
BitmapPos
=
16
,
240
;
9
FormModifier
=
25
;
10
Category
=
MISC
;
11
NameSingular
=
"bone"
;
12
MainMaterialConfig
= {
2
,
BONE
,
OMMEL_BONE
; }
13
MaterialConfigChances
= {
2
,
100
,
1
; }
14
Roundness
=
20
;
15
IsTwoHanded
=
true
;
16
AttachedGod
=
MORTIFER
;
17
WieldedBitmapPos
=
160
,
336
;
18
IsValuable
=
false
;
19
}