scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / items / beartrap.dat
blobdba1a77943775443d216478a3910d1398552131e
1 beartrap
3 MainMaterialConfig == IRON;
4 NameSingular = "bear trap";
5 Possibility = 100;
6 /* Program overrides BitmapPos always */
7 IsTwoHanded = true;
8 DefaultSize = 50;
9 DefaultMainVolume = 500;
10 FormModifier = 30;
11 Roundness = 30;
12 Price = 25;
13 CanBePiled = false;
14 CanBeBroken = true;
15 AttachedGod = CRUENTUS;
16 WieldedBitmapPos = 160, 128;
17 IsPolymorphable = false;
18 MainMaterialConfig = { 7, COPPER, BRONZE, IRON, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
19 MaterialConfigChances = { 7, 200, 300, 500, 100, 50, 25, 1; }
21 Config BROKEN;
23 Possibility = 10;
24 BitmapPos = 48, 48;
25 Price = 0;
26 MainMaterialConfig = { 4, STEEL, METEORIC_STEEL, MITHRIL, ADAMANT; }
27 MaterialConfigChances = { 4, 100, 50, 25, 1; }