3 MainMaterialConfig
== IRON
;
4 NameSingular
= "bear trap";
6 /* Program overrides BitmapPos always */
9 DefaultMainVolume
= 500;
15 AttachedGod
= CRUENTUS
;
16 WieldedBitmapPos
= 160, 128;
17 IsPolymorphable
= false
;
18 MainMaterialConfig
= { 7, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
19 MaterialConfigChances
= { 7, 200, 300, 500, 100, 50, 25, 1; }
26 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
27 MaterialConfigChances
= { 4, 100, 50, 25, 1; }