1 backpack
/* materialcontainer-> */
6 DefaultMainVolume
= 1000;
7 DefaultSecondaryVolume
= 10000;
8 StrengthModifier
= 250;
11 NameSingular
= "backpack";
12 MainMaterialConfig
== LEATHER
;
13 SecondaryMaterialConfig
== GUN_POWDER
;
14 Alias
== "explosives";
17 AttachedGod
= CRUENTUS
;
18 WieldedBitmapPos
= 160, 144;
19 IsKamikazeWeapon
= true
;