scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / chars / tailor.dat
blob6ab131bf6ea38e049825ffb8c2d83388216439d8
1 tailor
3 DefaultArmStrength = 15;
4 DefaultLegStrength = 15;
5 DefaultDexterity = 35;
6 DefaultAgility = 15;
7 DefaultEndurance = 20;
8 DefaultPerception = 27;
9 DefaultIntelligence = 15;
10 DefaultWisdom = 15;
11 DefaultCharisma = 15;
12 DefaultMana = 10;
13 TotalVolume = 70000;
14 TotalSize = 180;
15 NameSingular = "tailor";
16 Cloak = LEATHER cloak { Enchantment = 1; }
17 BodyArmor = HARDENED_LEATHER bodyarmor(PLATE_MAIL) { Enchantment = 1; }
18 RightWielded = MITHRIL meleeweapon(DAGGER) { Enchantment = 2; }
19 RightGauntlet = NYMPH_HAIR gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; }
20 RightBoot = OMMEL_HAIR boot { Enchantment = 1; }
21 KnownCWeaponSkills == BLUNT_WEAPONS;
22 CWeaponSkillHits == 500;
23 RightSWeaponSkillHits = 200;
24 LeftSWeaponSkillHits = 200;
25 TorsoBitmapPos = 48, 48;
26 HeadBitmapPos = 96, 0;
27 ArmBitmapPos = 64, 16;
28 LegBitmapPos = 0, 0;
29 ClothColor = rgb16(200, 200, 200);
30 LegMainColor = rgb16(111, 64, 37);
31 CanRead = true;
32 /* Replies overridden */
33 IsUnique = true;
34 IsNameable = false;
35 CanBeCloned = false;
36 DefaultName = "Mirvo";
37 TamingDifficulty = NO_TAMING;
38 AttachedGod = SOPHOS;