scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / chars / raven.dat
blob3117a90dc271e9f0d2a624d51d47981fb4ee80eb
1 raven
3 DefaultArmStrength = 35;
4 DefaultLegStrength = 35;
5 DefaultDexterity = 50;
6 DefaultAgility = 50;
7 DefaultEndurance = 30;
8 DefaultPerception = 30;
9 DefaultIntelligence = 25;
10 DefaultWisdom = 25;
11 DefaultCharisma = 30;
12 DefaultMana = 30;
13 TamingDifficulty = NO_TAMING;
14 IsNameable = false;
15 IsUnique = true;
16 ClothColor = rgb16(50, 50, 50);
17 HeadBitmapPos = 112, 464;
18 TorsoBitmapPos = 48, 224;
19 ArmBitmapPos = 80, 64;
20 LegBitmapPos = 16, 160;
21 EyeColor = rgb16(200, 200, 0);
22 TotalVolume = 80000;
23 TotalSize = 225;
24 CanRead = true;
25 NameSingular = "assassin leader";
26 PostFix = "of Cleptia";
27 IsPolymorphable = false;
28 Amulet = amulet(AMULET_OF_LIFE_SAVING);
29 BodyArmor = OCTIRON bodyarmor(CHAIN_MAIL) { Enchantment = 8; }
30 Cloak = SPIDER_SILK cloak(CLOAK_OF_ELECTRICITY_RESISTANCE) { Enchantment = 4; }
31 Belt = DRAGON_HIDE belt { Enchantment = 4; }
32 RightWielded = BLACK_DIAMOND daggerofvenom { Enchantment = 6; }
33 LeftWielded = DAMASCUS_STEEL DAMASCUS_STEEL maingauche { Enchantment = 6; }
34 RightGauntlet = DRAGON_HIDE gauntlet(GAUNTLET_OF_DEXTERITY) { Enchantment = 4; }
35 RightRing = ring(RING_OF_FIRE_RESISTANCE);
36 LeftRing = ring(RING_OF_POISON_RESISTANCE);
37 RightBoot = ARCANITE boot(BOOT_OF_AGILITY) { Enchantment = 4; }
38 KnownCWeaponSkills = { 4, UNARMED, KICK, BITE, SMALL_SWORDS; }
39 CWeaponSkillHits = { 4, 2000, 2000, 2000, 2000; }
40 RightSWeaponSkillHits = 1000;
41 LeftSWeaponSkillHits = 1000;
42 PanicLevel = 0;
43 CanBeCloned = false;
44 DefaultName = "Raven";
45 DeathMessage = "Raven is engulfed in a black shadow and disappears.";
46 /* Replies overridden */
47 AttachedGod = CLEPTIA;
48 BodyPartsDisappearWhenSevered = true;
49 CanBeConfused = false;
50 EnergyResistance = 30;
51 IsImmuneToLeprosy = true;
52 IsImmuneToItemTeleport = true;
53 AllowUnconsciousness = false;
54 DisplacePriority = 10;
55 UndeadVersions = false;
56 IsImmuneToWhipOfThievery = true;
57 ClassStates = INFRA_VISION|ESP|TELEPORT|TELEPORT_CONTROL;
58 Inventory == solstone;