scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / chars / haastseagle.dat
blobc6f03780c7a1f701e282635962b8f3bb2f881677
1 haastseagle
3 DefaultArmStrength = 60;
4 DefaultAgility = 30;
5 DefaultEndurance = 25;
6 DefaultPerception = 30;
7 DefaultIntelligence = 10;
8 DefaultWisdom = 7;
9 DefaultCharisma = 5;
10 DefaultMana = 0;
11 TorsoBitmapPos = 128, 128;
12 HostileReplies == "@Dd cries bloodcurdlingly.";
13 FriendlyReplies == "@Dd cries cheerfully.";
14 SkinColor = rgb16(128, 102, 70);
15 TorsoMainColor = rgb16(255, 255, 0);
16 TorsoSpecialColor = rgb16(148, 148, 120);
17 NameSingular = "haast's eagle";
18 Adjective = "enormous";
19 UsesLongAdjectiveArticle = true;
20 AttackStyle = USE_HEAD;
21 BaseBiteStrength = 800;
22 KnownCWeaponSkills == BITE;
23 CWeaponSkillHits == 200;
24 FleshMaterial = EAGLE_FLESH;
25 AttachedGod = SILVA;
26 TotalSize = 200;
27 MoveType = FLY;
28 TotalVolume = 24000;
29 IsPolymorphable = false;
30 CanBeCloned = false;
31 StandVerb = "flying";
32 CanOpen = false;
33 CanBeGenerated = true;
34 /*ClassStates = INFRA_VISION;*/
35 BiteCapturesBodyPart = true;
36 MoveType = FLY;
37 IsCatacombCreature = false;