3 DefaultArmStrength
= 10;
4 DefaultLegStrength
= 10;
8 DefaultPerception
= 15;
9 DefaultIntelligence
= 5;
13 SkinColor
= rgb16
(0, 96, 0);
14 EyeColor
= rgb16
(200, 200, 0);
15 ClothColor
= rgb16
(48, 32, 16);
16 HeadBitmapPos
= 96, 48;
17 TorsoBitmapPos
= 32, 112;
18 ArmBitmapPos
= 64, 144;
19 LegBitmapPos
= 16, 64;
22 NameSingular
= "goblin";
23 CanBeGenerated
= true
;
25 RightWielded
= COPPER COPPER meleeweapon
(SHORT_SWORD
);
26 KnownCWeaponSkills
== SMALL_SWORDS
;
27 CWeaponSkillHits
== 10;
28 RightSWeaponSkillHits
= 5;
30 HostileReplies
== "@Dd yells goblin war cries at you.";
31 FriendlyReplies
== "@Dd laughs: \"Humie friend. Many mommo we kill. Many spider we eat.\"";
32 FleshMaterial
= GOBLINOID_FLESH
;
33 AttachedGod
= CRUENTUS
;
34 WieldedPosition
= 0, -2;
39 RightWielded
= BRONZE BRONZE meleeweapon
(SHORT_SWORD
);
40 CWeaponSkillHits
== 20;
41 RightSWeaponSkillHits
= 10;
42 NameSingular
= "goblin berserker";
43 ClothColor
= rgb16
(0, 96, 0);
49 Helmet
= LEATHER helmet
;
50 BodyArmor
= LEATHER bodyarmor
(PLATE_MAIL
);
51 RightWielded
= IRON IRON meleeweapon
(SHORT_SWORD
);
52 CWeaponSkillHits
== 50;
53 RightSWeaponSkillHits
= 20;
54 NameSingular
= "goblin butcher";
55 ClothColor
= rgb16
(200, 0, 0);
56 Inventory
== potion
{ SecondaryMaterial
= TROLL_BLOOD
; Chance
= 10; }
62 Helmet
= LEATHER helmet
;
63 BodyArmor
= LEATHER bodyarmor
(PLATE_MAIL
);
64 NameSingular
= "goblin jailer";
65 ClothColor
= rgb16
(124, 110, 60);
66 CanBeGenerated
= false
;
67 UndeadVersions
= false
;
68 RightWielded
= LEATHER whip
;/* { Enchantment = 1; }*/
69 KnownCWeaponSkills
== WHIPS
;
70 CWeaponSkillHits
== 50;
71 RightSWeaponSkillHits
= 20;
77 Helmet
= STEEL helmet
(FULL_HELMET
) { Enchantment
= 1; }
78 BodyArmor
= MITHRIL bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
79 Cloak
= OMMEL_HAIR cloak
{ Enchantment
= 1; }
80 RightWielded
= MITHRIL MITHRIL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
81 LeftWielded
= MITHRIL MITHRIL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
82 RightRing
= ring
(RING_OF_TELEPORTATION
);
83 RightGauntlet
= OMMEL_HAIR gauntlet
{ Enchantment
= 1; }
84 RightBoot
= STEEL boot
{ Enchantment
= 1; }
86 CWeaponSkillHits
== 200;
87 RightSWeaponSkillHits
= 100;
88 LeftSWeaponSkillHits
= 100;
89 NameSingular
= "goblin king";
92 DefaultName
= "Guugzamesh";
93 DangerModifier
= 2000;
96 IsPolymorphable
= false
;
97 HeadBitmapPos
= 96, 288;
98 TorsoBitmapPos
= 48, 208;
99 HairColor
= rgb16
(220, 220, 0);
100 ClothColor
= rgb16
(200, 0, 0);
101 Inventory
= { 6, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, solstone
; }
102 CanBeConfused
= false
;
103 NaturalSparkleFlags
= HAIR_COLOR
;
105 ElectricityResistance
= 30;
106 EnergyResistance
= 30;
107 TamingDifficulty
= 20;
108 UndeadVersions
= false
;
114 Helmet
= BRONZE helmet
(FULL_HELMET
);
115 BodyArmor
= HARDENED_LEATHER bodyarmor
(PLATE_MAIL
);
116 RightWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 1; }
117 LeftWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 1; }
118 CWeaponSkillHits
== 100;
119 RightSWeaponSkillHits
= 50;
120 LeftSWeaponSkillHits
= 50;
121 NameSingular
= "goblin prince";
122 HeadBitmapPos
= 112, 288;
123 TorsoBitmapPos
= 48, 208;
124 HairColor
= rgb16
(220, 220, 0);
125 ClothColor
= rgb16
(200, 0, 0);
126 Inventory
= { 2, potion
{ SecondaryMaterial
= ANTIDOTE_LIQUID
; Chance
= 20; }, Random
{ Category
= RING
; Chance
= 20; } }
129 Config PRISON_WARDEN
;
132 Helmet
= STEEL helmet
(FULL_HELMET
) { Enchantment
= 1; }
133 BodyArmor
= TIN bodyarmor
(CHAIN_MAIL
) { Enchantment
= 1; }
134 Cloak
= OMMEL_HAIR cloak
{ Enchantment
= 1; }
135 RightWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
136 LeftWielded
= STEEL STEEL meleeweapon
(SHORT_SWORD
) { Enchantment
= 2; }
137 RightRing
= ring
(RING_OF_ELECTRICITY_RESISTANCE
);
138 RightGauntlet
= OMMEL_HAIR gauntlet
{ Enchantment
= 1; }
139 RightBoot
= STEEL boot
{ Enchantment
= 1; }
141 CWeaponSkillHits
== 200;
142 RightSWeaponSkillHits
= 100;
143 LeftSWeaponSkillHits
= 100;
144 NameSingular
= "goblin prison warden";
147 DefaultName
= "Cbolroci";
148 DangerModifier
= 1000;
151 IsPolymorphable
= false
;
152 HeadBitmapPos
= 112, 288;
153 TorsoBitmapPos
= 48, 208;
154 HairColor
= rgb16
(132, 0, 0);
155 ClothColor
= rgb16
(44, 88, 88);
156 Inventory
= { 6, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, stone
{ Chance
= 50; }, solstone
; }
157 CanBeConfused
= false
;
158 /*NaturalSparkleFlags = HAIR_COLOR;*/
160 ElectricityResistance
= 30;
161 EnergyResistance
= 30;
162 TamingDifficulty
= 20;
163 UndeadVersions
= false
;
164 CanBeGenerated
= false
;