3 DefaultArmStrength
= 30;
4 DefaultLegStrength
= 30;
8 DefaultPerception
= 25;
9 DefaultIntelligence
= 20;
13 HeadBitmapPos
= 96, 240;
14 TorsoBitmapPos
= 32, 16;
15 ArmBitmapPos
= 80, 176;
17 ClothColor
= rgb16
(0, 0, 100);
18 EyeColor
= rgb16
(255, 255, 0);
22 NameSingular
= "dark knight";
23 CanBeGenerated
= true
;
25 KnownCWeaponSkills
= { 2, LARGE_SWORDS
, SHIELDS
; }
26 ClassStates
= INFRA_VISION
;
27 HostileReplies
== "@Dd yells: \"For Mortifer I shall slay you!\"";
28 FriendlyReplies
== "\"Don't bother me unless you need help to die.\"";
29 AttachedGod
= CRUENTUS
;
30 IsExtraFragile
= true
;
36 Helmet
= STEEL helmet
(FULL_HELMET
) { Enchantment
= 2; }
37 BodyArmor
= STEEL bodyarmor
(PLATE_MAIL
) { Enchantment
= 2; }
38 RightWielded
= STEEL STEEL meleeweapon
(TWO_HANDED_SWORD
) { Enchantment
= 2; }
39 RightGauntlet
= OMMEL_HAIR gauntlet
{ Enchantment
= 2; }
40 RightBoot
= STEEL boot
{ Enchantment
= 2; }
41 UsesLongAdjectiveArticle
= true
;
43 KnownCWeaponSkills
== LARGE_SWORDS
;
44 CWeaponSkillHits
== 1000;
45 RightSWeaponSkillHits
= 500;
48 ClothColor
= rgb16
(20, 20, 120);
49 CapColor
= rgb16
(48, 48, 48);
50 GauntletColor
= rgb16
(50, 50, 50);
57 Helmet
= RUBY helmet
(FULL_HELMET
) { Enchantment
= 3; }
58 BodyArmor
= MITHRIL bodyarmor
(PLATE_MAIL
) { Enchantment
= 3; }
59 Cloak
= DRAGON_HIDE cloak
{ Enchantment
= 3; }
60 Belt
= SAPPHIRE belt
{ Enchantment
= 3; }
61 RightWielded
= SAPPHIRE RUBY meleeweapon
(TWO_HANDED_SCIMITAR
) { Enchantment
= 4; }
62 LeftRing
= ring
(RING_OF_TELEPORT_CONTROL
);
63 RightGauntlet
= SPIDER_SILK gauntlet
{ Enchantment
= 3; }
64 RightBoot
= RUBY boot
{ Enchantment
= 3; }
65 Adjective
= "grand master";
66 KnownCWeaponSkills
== LARGE_SWORDS
;
67 CWeaponSkillHits
== 5000;
68 RightSWeaponSkillHits
= 2000;
70 TamingDifficulty
= 40;
73 DefaultName
= "Golgor Dhan";
74 DangerModifier
= 1500;
77 IsPolymorphable
= false
;
78 Inventory
= { 3, scrollofenchantarmor
{ Times
= 2; }, scrollofenchantweapon
{ Times
= 2; }, solstone
; }
79 HeadBitmapPos
= 96, 112;
80 ClothColor
= rgb16
(100, 0, 0);
81 CapColor
= rgb16
(48, 48, 48);
82 HairColor
= rgb16
(32, 32, 32);
83 GauntletColor
= rgb16
(50, 50, 50);
84 CanBeConfused
= false
;
86 ElectricityResistance
= 30;
87 EnergyResistance
= 30;
88 IsImmuneToItemTeleport
= true
;
89 IsExtraFragile
= false
;
90 AllowUnconsciousness
= false
;
92 UndeadVersions
= false
;
93 IsImmuneToWhipOfThievery
= true
;
99 Helmet
= BRONZE helmet
(FULL_HELMET
);
100 BodyArmor
= BRONZE bodyarmor
(PLATE_MAIL
);
101 RightWielded
= BRONZE BRONZE meleeweapon
(LONG_SWORD
);
102 LeftWielded
= BRONZE shield
;
103 Adjective
= "rookie";
104 CWeaponSkillHits
= { 2, 200, 200; }
105 RightSWeaponSkillHits
= 100;
106 LeftSWeaponSkillHits
= 100;
108 ClothColor
= rgb16
(70, 70, 70);
109 CapColor
= rgb16
(48, 48, 48);
110 GauntletColor
= rgb16
(50, 50, 50);
115 Helmet
= IRON helmet
(FULL_HELMET
) { Enchantment
= 1; }
116 BodyArmor
= IRON bodyarmor
(PLATE_MAIL
) { Enchantment
= 1; }
117 RightWielded
= IRON IRON meleeweapon
(LONG_SWORD
) { Enchantment
= 1; }
118 LeftWielded
= IRON shield
{ Enchantment
= 1; }
119 RightGauntlet
= NYMPH_HAIR gauntlet
{ Enchantment
= 1; }
120 RightBoot
= IRON boot
{ Enchantment
= 1; }
121 Adjective
= "veteran";
122 CWeaponSkillHits
= { 2, 500, 500; }
123 RightSWeaponSkillHits
= 200;
124 LeftSWeaponSkillHits
= 200;
126 ClothColor
= rgb16
(40, 40, 40);
127 CapColor
= rgb16
(48, 48, 48);
128 GauntletColor
= rgb16
(50, 50, 50);