scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / chars / buffalo.dat
blobd79d4838069a2ac940d857132bd1150cad2fe89b
1 buffalo
3 DefaultArmStrength = 40;
4 DefaultAgility = 25;
5 DefaultEndurance = 20;
6 DefaultPerception = 24;
7 DefaultIntelligence = 5;
8 DefaultWisdom = 5;
9 DefaultCharisma = 5;
10 DefaultMana = 0;
11 TotalVolume = 200000;
12 TorsoBitmapPos = 16,16;
13 HostileReplies == "The angry @du snarls.";
14 FriendlyReplies == "The friendly @du snarls.";
15 TotalSize = 250;
16 SkinColor = rgb16(90, 85, 80);
17 TorsoMainColor = rgb16(120, 120, 120); /* the horns */
18 NameSingular = "buffalo";
19 AttackStyle = USE_LEGS|USE_HEAD;
20 BaseKickStrength = 500;
21 BaseBiteStrength = 250;
22 CanKick = true;
23 CanBeGenerated = true;
24 KnownCWeaponSkills = { 2, KICK, BITE; }
25 CWeaponSkillHits = { 2, 50, 50; }
26 PanicLevel = 10;
27 FleshMaterial = BUFFALO_FLESH;
28 DeathMessage = "@Dd snarls one last time.";
29 AttachedGod = SILVA;
30 Frequency = 2500;
31 IsEnormous = true;