scripts: items, characters, materials, terrains, etc -- splitted to separate files
[k8-i-v-a-n.git] / Script / chars / anvitas.dat
blob7f1717d8c43b3da2ee0f643a150f67d958a1079e
1 anvitas
3 DefaultArmStrength = 70;
4 DefaultAgility = 50;
5 DefaultEndurance = 30;
6 DefaultPerception = 33;
7 DefaultIntelligence = 8;
8 DefaultWisdom = 7;
9 DefaultCharisma = 16;
10 DefaultMana = 0;
11 TorsoBitmapPos = 192, 96;
12 HostileReplies == "@Dd roars terribly.";
13 FriendlyReplies == "@Dd roars cheerfully.";
14 SkinColor = rgb16(140, 90, 100);
15 TorsoSpecialColor = rgb16(165, 4, 61);
16 NameSingular = "hedgehog";
17 Adjective = "gigantic mutant";
18 AttackStyle = USE_HEAD;
19 BaseUnarmedStrength = 1000;
20 BaseBiteStrength = 500;
21 KnownCWeaponSkills == BITE;
22 CWeaponSkillHits == 250;
23 FleshMaterial = MUTANT_HEDGEHOG_FLESH;
24 AttachedGod = SCABIES;
25 TotalSize = 300;
26 MoveType = WALK;
27 DestroysWalls = true;
28 DefaultName = "Anvitas";
29 Alias == "Anvitas";
30 TotalVolume = 600000;
31 IsUnique = true;
32 CanApply = true;
33 IsPolymorphable = false;
34 CanBeCloned = false;
35 BloodMaterial = GLOWING_BLOOD;