cosmetix
[k8-i-v-a-n.git] / script / teams.dat
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1 /*
2 * Description of hard-coded teams:
3 * 0 == PLAYER_TEAM == Player and pets
4 * 1 == MONSTER_TEAM == Monsters, default relation to other teams == hostile
5 * 2 == ATTNAM_TEAM == Residents of Attnam
6 * 3 == SUMO_TEAM == Huang Ming Pong during an arena figth
7 * 4 == VALPURUS_ANGEL_TEAM
8 * 5 == GC_SHOPKEEPER_TEAM == shopkeeper in GC
9 * 6 == IVAN_TEAM == Ivan the Communist team
10 * 7 == NEW_ATTNAM_TEAM == natives and ostriches of New Attnam
11 * 8 == COLONIST_TEAM == colonists of New Attnam
12 * 9 == TOURIST_GUIDE_TEAM == dummy team which holds the village elder, who tourists follow
13 * 10 == TOURIST_TEAM == tourists of New Attnam
14 * 11 == BETRAYED_TEAM == pets which the player has angered
15 * 12 == MONDEDR_TEAM
16 * 13 == KHARAZ_ARAD_TEAM
17 * 14 == FORESTMAN_TEAM
18 * 15 == SOLICITUS_TEAM
19 * 16 == MORBE_TEAM
22 //don't need this anymore
23 //Teams = 17;
25 Team PLAYER_TEAM;
27 Name = "Player";
30 Team MONSTER_TEAM;
32 Name = "Monster";
33 Relation PLAYER_TEAM, HOSTILE; // don't really need this, 'cause monsters are forced hostile to everyone
36 Team ATTNAM_TEAM;
38 Name = "Attnam";
39 Relation PLAYER_TEAM, UNCARING;
40 KillEvilness = 50;
43 Team SUMO_TEAM;
45 Name = "Sumo";
46 Relation PLAYER_TEAM, HOSTILE;
49 Team VALPURUS_ANGEL_TEAM; /* Spawned hostile angels */
51 Name = "Valpurus Angel";
52 Relation PLAYER_TEAM, HOSTILE;
53 Relation MONSTER_TEAM, UNCARING;
56 Team GC_SHOPKEEPER_TEAM; /* Dungeon shopkeepers */
58 Name = "Shopkeeper";
59 Relation MONSTER_TEAM, UNCARING;
60 KillEvilness = 100;
63 Team IVAN_TEAM;
65 Name = "Ivan";
66 KillEvilness = 100;
69 Team NEW_ATTNAM_TEAM;
71 Name = "New Attnam";
72 KillEvilness = 50;
75 Team COLONIST_TEAM;
77 Name = "Colonist";
78 Relation NEW_ATTNAM_TEAM, FRIEND;
81 Team TOURIST_GUIDE_TEAM;
83 Name = "Tourist Guide";
84 Relation NEW_ATTNAM_TEAM, FRIEND;
85 Relation COLONIST_TEAM, FRIEND;
86 KillEvilness = 50;
89 Team TOURIST_TEAM;
91 Name = "Tourist";
92 Relation NEW_ATTNAM_TEAM, FRIEND;
93 Relation COLONIST_TEAM, FRIEND;
94 KillEvilness = 10;
97 Team BETRAYED_TEAM;
99 Name = "Betrayed";
100 Relation PLAYER_TEAM, HOSTILE;
101 KillEvilness = 10;
104 Team MONDEDR_TEAM;
106 Name = "Mondedr";
107 Relation PLAYER_TEAM, FRIEND;
108 KillEvilness = 50;
111 Team KHARAZ_ARAD_TEAM;
113 Name = "Kharaz Arad";
114 Relation PLAYER_TEAM, FRIEND;
115 KillEvilness = 50;
118 Team FORESTMAN_TEAM;
120 Name = "Forestman";
121 Relation MONSTER_TEAM, UNCARING;
122 KillEvilness = 50;
125 Team SOLICITUS_TEAM;
127 Name = "Solicitus";
128 Relation MONSTER_TEAM, UNCARING;
129 KillEvilness = 50;
132 Team MORBE_TEAM;
134 Name = "Morbe";
135 Relation MONSTER_TEAM, UNCARING;
136 KillEvilness = 50;